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Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
Norris, Cathleen; Hossain, Akhlaq; Soloway, Elliot – Educational Technology, 2011
The authors stand by this prediction: Within five years "every" child in "every" grade in "every" K-12 classroom in America will be using a mobile learning device (MLD), 24/7. And a corollary already being seen in MLD-using classrooms: Student achievement will increase "significantly", since time-on-task…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Handheld Devices