Publication Date
In 2025 | 1 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Educational Technology… | 9 |
Author
Gwo-Jen Hwang | 2 |
April L. Millet | 1 |
Cai, Yiyu | 1 |
Chai, Shaoming | 1 |
Chih Min Wang | 1 |
Clariana, Roy B. | 1 |
Clinton, Gregory | 1 |
Emre Dinç | 1 |
He, Sujin | 1 |
Hokanson, Brad | 1 |
Jiong Zhu | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 8 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Middle Schools | 4 |
Elementary Education | 3 |
Grade 5 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Grade 9 | 1 |
High Schools | 1 |
Audience
Location
China | 1 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
Leroy, Anaïs; Romero, Margarida – Educational Technology Research and Development, 2022
When participants engage twice in the same creative problem-solving task with educational robots, they have the possibility to repeat the same solution, allowing them to complete the task faster, or to show a creative intention and behavior, engaging them in developing a new solution. In this study, we aim to analyze the creative process…
Descriptors: Intention, Persistence, Robotics, Educational Technology
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Kim, Kyung; Clariana, Roy B. – Educational Technology Research and Development, 2023
This experimental investigation seeks to confirm and extend previous investigations that resource interdependence vs. independence during problem-solving relatively extends the problem representation phase before convergence on a solution. In this current investigation, ninth-grade Korean native language participants (n = 240) worked online to…
Descriptors: Cooperative Learning, Problem Solving, Group Activities, Secondary School Students
Chai, Shaoming; Zhu, Gaoxia – Educational Technology Research and Development, 2021
Knowledge Building is a socio-constructivist approach that aims to engage students in a knowledge-creation environment as early as possible to get them ready for the knowledge society. Rather than following fixed procedures or scripts, the twelve Knowledge Building Principles, such as "collective responsibility," "real ideas and…
Descriptors: Epistemology, Constructivism (Learning), Cooperative Learning, Educational Principles
April L. Millet; Emre Dinç; Timothy J. Bralower – Educational Technology Research and Development, 2024
This study aimed to examine the effect of four types of assessment on overall student success in an online college-level climate change course. Quizzes, midterms, lab assignments, and a capstone project as well as knowledge check questions were used to assess different aspects of student learning, consistent with Bloom's taxonomy hierarchy.…
Descriptors: Undergraduate Students, Test Format, Tests, Laboratory Experiments
Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to limited access to equipment and space for practicing experimental operations. In recent years, virtual laboratories have allowed students to repeatedly practice in order to achieve their experimental…
Descriptors: Concept Mapping, Virtual Classrooms, Laboratories, Student Behavior
Clinton, Gregory; Hokanson, Brad – Educational Technology Research and Development, 2012
This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional…
Descriptors: Creativity, Instructional Design, Creative Thinking, Models