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Yunjo An – Educational Technology Research and Development, 2024
Professional organizations and researchers in the field of instructional design and technology (IDT) have attempted to identify the competencies that IDT professionals should possess using a variety of methods, including a job announcement analysis, surveys, and interviews. While most of the previous studies identified the IDT competences based on…
Descriptors: Instructional Design, Information Technology, Competence, Curriculum Development
He, Hao; Zhu, Jiawen; Qin, Chao; Li, Yangyang – Educational Technology Research and Development, 2023
Whether or not offering undergraduate educational technology (EdTech) programs has been discussed in the field of educational technology. Some researchers suggested offering EdTech programs at the undergraduate level. This study answered this question by examining how Chinese undergraduate EdTech students perceived their satisfaction with their…
Descriptors: Undergraduate Students, Student Satisfaction, Educational Technology, Foreign Countries
Lim, Cheolil; Song, Hae-Deok; Lee, Yekyung – Educational Technology Research and Development, 2012
Usability is critical to the development of a user-friendly digital textbook platform interface, yet thorough research on interface development based on usability principles is in short supply. This study addresses that need by looking at usability attributes and corresponding design elements from a learning perspective. The researchers used a…
Descriptors: Foreign Countries, Instructional Design, Textbooks, Formative Evaluation
Wang, Qiyun; Nieveen, Nienke; van den Akker, Jan – Educational Technology Research and Development, 2007
The CASCADE-MUCH system was designed to help teacher-designers in Shanghai, China with the development of instructional scenarios for multimedia curricula. After four rounds of prototyping, a summative evaluation was carried out to assess practicality. Results showed that the system was practical for the intended target users in Shanghai and also…
Descriptors: Curriculum Development, Instructional Design, Summative Evaluation, Foreign Countries
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements