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Muhuri, Samya; Mukhopadhyay, Debajyoti – IEEE Transactions on Learning Technologies, 2022
A paradigm shift can be expected in the education sector, especially after the COVID-19 pandemic. E-learning systems are being adopted by all the stakeholders as physical meetings are not feasible. Different online learning attributes, such as video conferencing tools, coding platforms, online learning frameworks, digital books, and online videos,…
Descriptors: Students, Online Courses, Social Networks, Interpersonal Relationship
Hsu, Ting-Chia; Chang, Ching; Liang, Yi-Sian – IEEE Transactions on Learning Technologies, 2023
The study explores the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment is conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Elementary School Students, Grade 3, Interdisciplinary Approach, Computation
Camacho, Vicente Lopez; de la Guia, Elena; Olivares, Teresa; Flores, M. Julia; Orozco-Barbosa, Luis – IEEE Transactions on Learning Technologies, 2020
Increasing school dropout rates are a problem in many educational systems, with student disengagement being one significant factor. Learning analytics is a new field with a key role in educational institutions in the coming years. It may help make strategic decisions to reduce student disengagement. The use of technology in educational…
Descriptors: Learning Analytics, Learner Engagement, Measurement Equipment, Technology Uses in Education
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
Ruiperez-Valiente, Jose A.; Gaydos, Matthew; Rosenheck, Louisa; Kim, Yoon Jeon; Klopfer, Eric – IEEE Transactions on Learning Technologies, 2020
Learning games have great potential to become an integral part of new classrooms of the future. One of the key reported benefits is the capacity to keep students deeply engaged during their learning process. Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game…
Descriptors: Behavior Patterns, Learner Engagement, Learning Analytics, Computer Games
Lai, Song; Sun, Bo; Wu, Fati; Xiao, Rong – IEEE Transactions on Learning Technologies, 2020
Adaptive e-learning can be used to personalize learning environment for students to meet their individual demands. Individual differences depend on the students' personality traits. Numerous studies have indicated that understanding the role of personality in the learning process can facilitate learning. Hence, personality identification in…
Descriptors: Personality Traits, Electronic Learning, Individual Differences, Learning Processes
Zhou, Xiaokang; Chen, Jian; Wu, Bo; Jin, Qun – IEEE Transactions on Learning Technologies, 2014
With the high development of social networks, collaborations in a socialized web-based learning environment has become increasing important, which means people can learn through interactions and collaborations in communities across social networks. In this study, in order to support the enhanced collaborative learning, two important factors, user…
Descriptors: Cooperative Learning, Social Networks, Behavior Patterns, Correlation
Prieto, Luis P.; Sharma, Kshitij; Kidzinski, Lukasz; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2018
Orchestration load is the effort a teacher spends in coordinating multiple activities and learning processes. It has been proposed as a construct to evaluate the usability of learning technologies at the classroom level, in the same way that cognitive load is used as a measure of usability at the individual level. However, so far this notion has…
Descriptors: Eye Movements, Cognitive Ability, Usability, Classroom Techniques