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Shurui Bai; Donn Emmanuel Gonda; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2024
This case study explored the use of generative artificial intelligence (GenAI), specifically chat generative pretraining transformer (ChatGPT), in writing scenarios for scenario-based learning (SBL). Our research addressed three key questions: 1) how do teachers leverage GenAI to write scenarios for SBL purposes? 2) what is the quality of…
Descriptors: Vignettes, Teaching Methods, Engineering Education, Guidelines
Ignacio Villagran; Rocio Hernandez; Gregory Schuit; Andres Neyem; Javiera Fuentes-Cimma; Constanza Miranda; Isabel Hilliger; Valentina Duran; Gabriel Escalona; Julian Varas – IEEE Transactions on Learning Technologies, 2024
This article presents a controlled case study focused on implementing and using generative artificial intelligence, specifically large language models (LLMs), in physiotherapy education to assist instructors with formulating effective technology-mediated feedback for students. It outlines how these advanced technologies have been integrated into…
Descriptors: Artificial Intelligence, Physical Therapy, Technology Uses in Education, Case Studies
Qi Lang; Shengjing Tian; Mo Wang; Jianan Wang – IEEE Transactions on Learning Technologies, 2024
Entrepreneurship education is critical in encouraging students' innovation, creativity, and entrepreneurial spirit. It provides essential skills and knowledge, enabling them to open their creative potential and apply innovative thinking across diverse professional fields. With the widespread application of large language models in education,…
Descriptors: Entrepreneurship, Business Administration Education, Artificial Intelligence, Creativity
Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
Beasley, Zachariah J.; Piegl, Les A.; Rosen, Paul – IEEE Transactions on Learning Technologies, 2021
Accurately grading open-ended assignments in large or massive open online courses is nontrivial. Peer review is a promising solution but can be unreliable due to few reviewers and an unevaluated review form. To date, no work has leveraged sentiment analysis in the peer-review process to inform or validate grades or utilized aspect extraction to…
Descriptors: Case Studies, Online Courses, Assignments, Peer Evaluation
Motejlek, Jiri; Alpay, Esat – IEEE Transactions on Learning Technologies, 2021
This article presents and analyzes existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology, which may cause confusion among educators, researchers, and developers. Several such occasions of confusion are presented. A methodology is then presented to construct a taxonomy of virtual reality and…
Descriptors: Taxonomy, Teaching Methods, Artificial Intelligence, Educational Objectives
Alammary, Ali – IEEE Transactions on Learning Technologies, 2021
Developing effective assessments is a critical component of quality instruction. Assessments are effective when they are well-aligned with the learning outcomes, can confirm that all intended learning outcomes are attained, and their obtained grades are accurately reflecting the level of student achievement. Developing effective assessments is not…
Descriptors: Outcomes of Education, Alignment (Education), Student Evaluation, Data Analysis
Kinnebrew, John S.; Segedy, James R.; Biswas, Gautam – IEEE Transactions on Learning Technologies, 2017
Research in computer-based learning environments has long recognized the vital role of adaptivity in promoting effective, individualized learning among students. Adaptive scaffolding capabilities are particularly important in open-ended learning environments, which provide students with opportunities for solving authentic and complex problems, and…
Descriptors: Computer Assisted Instruction, Problem Solving, Learning, Student Behavior
Kostopoulos, Georgios; Karlos, Stamatis; Kotsiantis, Sotiris – IEEE Transactions on Learning Technologies, 2019
Educational data mining has gained a lot of attention among scientists in recent years and constitutes an efficient tool for unraveling the concealed knowledge in educational data. Recently, semisupervised learning methods have been gradually implemented in the educational process demonstrating their usability and effectiveness. Cotraining is a…
Descriptors: Academic Achievement, Case Studies, Usability, Data Analysis
Perera, Indika; Miller, Alan; Allison, Colin – IEEE Transactions on Learning Technologies, 2017
Immersive 3D Multi User Learning Environments (MULE) have shown sufficient success to warrant their consideration as a mainstream educational paradigm. These are based on 3D Multi User Virtual Environment platforms (MUVE), and although they have been used for various innovative educational projects their complex permission systems and large…
Descriptors: Case Studies, Computer Simulation, Virtual Classrooms, Technical Support
Jevremovic, Aleksandar; Shimic, Goran; Veinovic, Mladen; Ristic, Nenad – IEEE Transactions on Learning Technologies, 2017
The case study presented in this paper describes the pedagogical aspects and experience gathered while using an e-learning tool named IPA-PBL. Its main purpose is to provide additional motivation for adopting theoretical principles and procedures in a computer networks course. In the proposed model, the sequencing of activities of the learning…
Descriptors: Problem Based Learning, Computer Networks, Case Studies, Electronic Learning
Sunar, Ayse Saliha; White, Su; Abdullah, Nor Aniza; Davis, Hugh C. – IEEE Transactions on Learning Technologies, 2017
In 2015, 35 million learners participated online in 4,200 MOOCs organized by over 500 universities. Learning designers orchestrate MOOC content to engage learners at scale and retain interest by carefully mixing videos, lectures, readings, quizzes, and discussions. Universally, far fewer people actually participate in MOOCs than originally sign up…
Descriptors: Online Courses, Large Group Instruction, Interaction, Learner Engagement
Thalmann, Stefan; Maier, Ronald – IEEE Transactions on Learning Technologies, 2017
Knowledge transfer between employees is a primary concern in organizations. Employees create or acquire content that partially represents knowledge. These knowledge elements are specific to the context in and for which they are created and rarely address the learning needs of other employees in other work situations. Organizations therefore need…
Descriptors: Workplace Learning, Models, Technology Transfer, Knowledge Management
Claros, Iván; Cobos, Ruth; Collazos, César A. – IEEE Transactions on Learning Technologies, 2016
The Social Network Analysis (SNA) techniques allow modelling and analysing the interaction among individuals based on their attributes and relationships. This approach has been used by several researchers in order to measure the social processes in collaborative learning experiences. But oftentimes such measures were calculated at the final state…
Descriptors: Social Networks, Network Analysis, Cooperative Learning, Learning Experience
Zheng, Xiao-Lin; Chen, Chao-Chao; Hung, Jui-Long; He, Wu; Hong, Fu-Xing; Lin, Zhen – IEEE Transactions on Learning Technologies, 2015
The needs for life-long learning and the rapid development of information technologies promote the development of various types of online Community of Practices (CoPs). In online CoPs, bounded rationality and metacognition are two major issues, especially when learners face information overload and there is no knowledge authority within the…
Descriptors: Metacognition, Communities of Practice, Computer Mediated Communication, Comparative Analysis