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Lee, John S. Y.; Yeung, Chak Yan – Innovations in Education and Teaching International, 2022
This article evaluates the effect of discovery-based learning (DBL) in an undergraduate course in literature. The DBL method asked students in an introductory course on the Bible to discover facts about authorship and genres of various books through guided reading, followed by expository comments. The control method, in contrast, directly…
Descriptors: Discovery Learning, Undergraduate Study, Undergraduate Students, Literature Appreciation
Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
Nabil Ghantous; Emna Belkhiria – Innovations in Education and Teaching International, 2024
This paper reports on an Intercultural Experience Project that higher education institutions could implement to foster student intercultural competence (ICC) without the need for cross-border mobility. The project requires students to engage in multiple, direct and indirect, interpersonal and non-personal experiences with a foreign culture while…
Descriptors: Intercultural Communication, Cultural Pluralism, Interpersonal Competence, Cultural Awareness
Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation
Mitsuhara, Hiroyuki; Kanenishi, Kazuhide; Yano, Yoneo – Innovations in Education and Teaching International, 2006
To increase the efficiency of exploratory learning on the Web, we previously developed a free-hyperlink environment that allows adaptive link generation. In this environment, learners can make new hyperlinks independent of static hyperlinks and share them on the Web. To reduce hyperlink overflow, the adaptive link generation filters out sharable…
Descriptors: Internet, Discovery Learning, Web Based Instruction, Instructional Design
Hulshof, Casper; Eysink, Tessa; de Jong, Ton – Innovations in Education and Teaching International, 2006
In the ZAP project, a set of interactive computer programs called "ZAPs" was developed. The programs were designed in such a way that first-year students experience psychological phenomena in a vivid and self-explanatory way. Students can either take the role of participant in a psychological experiment, they can experience phenomena themselves,…
Descriptors: Psychology, Discovery Learning, Computer Assisted Instruction, Computer Uses in Education
Kuhn, Markus; Hoppe, Ulrich; Lingnau, Andreas; Wichmann, Astrid – Innovations in Education and Teaching International, 2006
Discovery learning in mathematics in the domain of probability based on hands-on experiments is normally limited because of the difficulty in providing sufficient materials and data volume in terms of repetitions of the experiments. Our cooperative, computational modelling and simulation environment engages students and teachers in composing and…
Descriptors: Probability, Discovery Learning, Secondary School Students, Foreign Countries