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Na Li; Xiaojun Zhang; Maria Limniou; Youmin Xi – Interactive Learning Environments, 2024
Despite the high expectation of virtual learning environments (VLEs) to accelerate meaningful educational innovations for more interactive learning and teaching, resistance to changes exists, and innovations are fading over time. How to promote widespread and steady adoption of VLE enabled innovations remains an open question. This study uses…
Descriptors: Electronic Learning, Virtual Classrooms, Learning Management Systems, Educational Innovation
Toh, Weimin; Lim, Fei Victor – Interactive Learning Environments, 2023
In light of the growing phenomenon of parent-child digital co-play of online games, we conducted a study to understand the different ways of digital co-play and how they can offer opportunities for the child's learning. We analyse four cases of parent-child digital co-play on "Let's Play" gaming videos with "Roblox" on YouTube.…
Descriptors: Play, Parent Child Relationship, Video Technology, Computer Games
User Behavior Pattern Detection in Unstructured Processes -- A Learning Management System Case Study
Codish, David; Rabin, Eyal; Ravid, Gilad – Interactive Learning Environments, 2019
Process mining methodologies are designed to uncover underlying business processes, deviations from them, and in general, usage patterns. One of the key limitations of these methodologies is that they struggle in cases in which there is no structured process, or when a process can be performed in many ways. Learning Management Systems are a…
Descriptors: Integrated Learning Systems, Case Studies, Behavior Patterns, Learning Analytics
Paquette, Luc; Baker, Ryan S. – Interactive Learning Environments, 2019
Learning analytics research has used both knowledge engineering and machine learning methods to model student behaviors within the context of digital learning environments. In this paper, we compare these two approaches, as well as a hybrid approach combining the two types of methods. We illustrate the strengths of each approach in the context of…
Descriptors: Comparative Analysis, Student Behavior, Models, Case Studies
Su, Chiu Hung; Tzeng, Gwo-Hshiung; Hu, Shu-Kung – Interactive Learning Environments, 2016
The purpose of this study was to address this problem by applying a new hybrid fuzzy multiple criteria decision-making model including (a) using the fuzzy decision-making trial and evaluation laboratory (DEMATEL) technique to construct the fuzzy scope influential network relationship map (FSINRM) and determine the fuzzy influential weights of the…
Descriptors: Electronic Learning, Decision Making, Feedback (Response), Computer Networks
Xu, Zhe; Gu, Xiaoqing – Interactive Learning Environments, 2017
Using tools to support learning design has been proven feasible in improving the integration of technology into the curriculum. However, novice teachers are faced with two major issues, including their limited experience in learning design and limited ability in using new technologies. Learning map is explored and developed in e-Textbooks to…
Descriptors: Beginning Teachers, Concept Mapping, Instructional Design, Case Studies
Hernández-Nanclares, Núria; García-Muñiz, Ana S.; Rienties, Bart – Interactive Learning Environments, 2017
Although the importance of boundary spanning in blended and online learning is widely acknowledged, most educational research has ignored whether and how students learn from others outside their assigned group. One potential approach for understanding cross-boundary knowledge sharing is Social Network Analysis (SNA). In this article, we apply four…
Descriptors: Cooperative Learning, Blended Learning, Group Membership, Electronic Learning
Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
Sekendiz, Betul – Interactive Learning Environments, 2018
THigher education system has been globally evolving over time with the development of courses that offer distance online models of delivery to meet the changing needs of students in an era of technology-driven transformation. However, one of the biggest challenges of distance online education has been higher attrition rates mostly due to…
Descriptors: Formative Evaluation, Peer Evaluation, Team Sports, Management Development
Kwon, Kyungbin; Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D.; Edelberg, Thomas; Park, Su Jin; Khlaif, Zuheir; Nadiruzzaman, Hamid; Alangari, Husa – Interactive Learning Environments, 2018
This study examined the types of learning behaviors students demonstrated while performing inquiry tasks. It also explored the relationship between the learning behaviors and students' domain knowledge. We observed fourteen students in five groups during a ninth-grade biology course. Three types of learning behaviors (inquiry, collaborative, and…
Descriptors: Inquiry, Problem Based Learning, Cooperative Learning, Grade 9
Using Web-Based Collaborative Forecasting to Enhance Information Literacy and Disciplinary Knowledge
Buckley, Patrick; Doyle, Elaine – Interactive Learning Environments, 2016
This paper outlines how an existing collaborative forecasting tool called a prediction market (PM) can be integrated into an educational context to enhance information literacy skills and cognitive disciplinary knowledge. The paper makes a number of original contributions. First, it describes how this tool can be packaged as a pedagogical…
Descriptors: Prediction, Information Literacy, Information Skills, Decision Support Systems
Palomo-Duarte, Manuel; Dodero, Juan Manuel; Medina-Bulo, Inmaculada; Rodríguez-Posada, Emilio J.; Ruiz-Rube, Iván – Interactive Learning Environments, 2014
The widespread adoption of computers and Internet in our life has reached the classrooms, where computer-supported collaborative learning (CSCL) based on wikis offers new ways of collaboration and encourages student participation. When the number of contributions from students increases, traditional assessment procedures of e-learning settings…
Descriptors: Cooperative Learning, Learning Experience, Electronic Publishing, Web Sites
Farias, Gonzalo; Muñoz de la Peña, David; Gómez-Estern, Fabio; De la Torre, Luis; Sánchez, Carlos; Dormido, Sebastián – Interactive Learning Environments, 2016
Automatic evaluation is a challenging field that has been addressed by the academic community in order to reduce the assessment workload. In this work we present a new element for the authoring tool Easy Java Simulations (EJS). This element, which is named automatic evaluation element (AEE), provides automatic evaluation to virtual and remote…
Descriptors: Interaction, Laboratories, Distance Education, Educational Technology
Santos, Vanda; Quaresma, Pedro; Maric, Milena; Campos, Helena – Interactive Learning Environments, 2018
The role of information and communication technologies (ICT) in education is well recognised--learning environments where the ICT features included are being proposed for many years now. The Web Geometry Laboratory (WGL) innovates in proposing a blended learning, collaborative and adaptive learning Web-environment for geometry. It integrates a…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Blended Learning
Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)