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Chen, Chih-Ming; Li, Ming-Chaun; Huang, Ya-Ling – Interactive Learning Environments, 2023
By applying two-mode social networks and Chinese word segmentation technologies, a novel visualization tool, the instant semantic analysis and feedback system (ISAFS), is designed in this study to present the semantic networks of co-words and non-co-words used in learners' discussion processes and assist learners in grasping the discussion…
Descriptors: Foreign Countries, High School Students, Semantics, Feedback (Response)
Toh, Weimin; Lim, Fei Victor – Interactive Learning Environments, 2023
In light of the growing phenomenon of parent-child digital co-play of online games, we conducted a study to understand the different ways of digital co-play and how they can offer opportunities for the child's learning. We analyse four cases of parent-child digital co-play on "Let's Play" gaming videos with "Roblox" on YouTube.…
Descriptors: Play, Parent Child Relationship, Video Technology, Computer Games
Zhi Liu; Rui Mu; Zongkai Yang; Xian Peng; Sannyuya Liu; Jia Chen – Interactive Learning Environments, 2023
Massive open online courses (MOOCs) provide learners with high-quality learning resources, but learners drop out frequently. Learners' concerns (e.g. the topics in course content or logistics) and cognitive engagement patterns (e.g. "tentative" or "certain") are considered the essential factors affecting learners' course…
Descriptors: MOOCs, Cognitive Processes, Learner Engagement, Discussion Groups
Gaoxia Zhu; Feng Lin – Interactive Learning Environments, 2024
The way teachers support students' Knowledge Building discourse may influence their subsequent discourse moves and emotions. However, in previous research on Knowledge Building, teacher scaffolding was rarely scrutinized, especially in offline Knowledge Building discourse; neither was how the support is associated with students' discourse moves or…
Descriptors: Scaffolding (Teaching Technique), Grade 2, Grade 3, Science Instruction
James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Siqin, Tuya; Chu, Samuel Kai Wah – Interactive Learning Environments, 2021
Collective responsibility matters because it reflects students' collective efforts and abilities to accomplish successful collaboration. Combining a multi-faceted approach and time-line analysis, this paper aims to examine the emergence and manifestation of collective responsibility in online discourse. Twenty university students participated in…
Descriptors: Foreign Countries, Undergraduate Students, Student Responsibility, Cooperative Learning
Jingjing Zhang; Yicheng Huang; Bo Yu – Interactive Learning Environments, 2024
The global expansion of online language courses is on the rise, offering greater flexibility in the approaches to learning design. This study delves into the exploration of the fundamental learning design patterns within a K-12 synchronous language course. Leveraging a rich array of textual data, including syllabi, textbooks, course outlines,…
Descriptors: Learning Analytics, Instructional Design, Elementary Secondary Education, Second Language Instruction
Xie, Ying; Sharma, Priya – Interactive Learning Environments, 2013
Reflective learning refers to a learner's purposeful and conscious manipulation of ideas toward meaningful learning. Blogs have been used to support reflective thinking, but the commonly seen blog software usually does not provide overt mechanisms for students' high-level reflections. A new tool was designed to support the reflective…
Descriptors: Reflection, Electronic Publishing, Web Sites, Concept Mapping
Beth, Alicia D.; Jordan, Michelle E.; Schallert, Diane L.; Reed, JoyLynn H.; Kim, Minseong – Interactive Learning Environments, 2015
The purpose of this study was to investigate whether and how students enact "responsibility" and "generativity" through their comments in asynchronous online discussions. "Responsibility" referred to discourse markers indicating participants' sense that their contributions are required in order to uphold their…
Descriptors: Student Responsibility, Online Courses, Asynchronous Communication, Computer Mediated Communication
Zipitria, I.; Arruarte, A.; Elorriaga, J. A. – Interactive Learning Environments, 2013
In the context of Learning Technologies, the need to be able to assess the learning and domain comprehension in open-ended learner responses has been present in artificial intelligence and education since its beginnings. The advantage of using summaries is that they allow teachers to diagnose comprehension and the amount of information remembered…
Descriptors: Languages, Grading, Connected Discourse, Language Usage
Galley, Rebecca; Conole, Gráinne; Alevizou, Panagiota – Interactive Learning Environments, 2014
Cloudworks (Cloudworks.ac.uk) is a social networking site designed for sharing, finding and discussing learning and teaching ideas and experiences. Design and development of the site has been based on an iterative analysis, development and implementation approach, underpinned by ongoing research and evaluation. To this end, we have been seeking to…
Descriptors: Social Networks, Web 2.0 Technologies, Computer Mediated Communication, Communities of Practice
Tirado, Ramón; Hernando, Ángel; Aguaded, José Ignacio – Interactive Learning Environments, 2015
Interactive relationships in online learning communities can influence the process and quality of knowledge building. The aim of this study is to empirically investigate the relationships between network structures and social knowledge building in an asynchronous writing environment through discussion forums in a learning management system. The…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Computer Assisted Instruction
Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
Tseng, Kuo-Hung; Chang, Chi-Cheng; Lou, Shi-Jer – Interactive Learning Environments, 2012
This study aims to explore how high school students collaboratively solve problems in a web problem-based learning (WPBL) system in an 8-week digital logic course using discourse analysis. Employing in-depth interviews, this study also investigated the students' attitudes toward the WPBL system. The number of teaching assistants' responses had a…
Descriptors: Foreign Countries, Web Based Instruction, Computer Assisted Instruction, Internet
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