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Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Lin Zhong – Interactive Learning Environments, 2023
While most educators regard personalized learning as beneficial for higher education and continuous research has demonstrated the effectiveness of personalized learning, a comprehensive understanding of how personalized learning has been designed and implemented in higher education is scarce. The purpose of this review study is to examine the…
Descriptors: Individualized Instruction, Higher Education, Instructional Design, Instructional Materials
Julio Navio-Marco; Luis M. Ruiz-Gómez; Raquel Arguedas-Sanz; Carmen López-Martín – Interactive Learning Environments, 2024
The rise of the student as prosumer (producer-consumer) of educational content is a novel development that has hitherto been the subject of very little research, especially in relation to the generation of digital contents and materials for online and hybrid education in particular. This article analyses whether there are patterns of behaviour and…
Descriptors: Foreign Countries, Higher Education, Blended Learning, Behavior Patterns
Lo, Chung Kwan; Cheung, Ka Luen; Chan, Ho Russell; Chau, Cheuk Lam Esti – Interactive Learning Environments, 2023
Teachers and students have experienced an unusual year in 2020 because of the COVID-19 pandemic. To minimize the risk of the epidemic spreading, face-to-face lecturing hours have been reduced, resulting in a substantial need for online instruction. Our project thus aims to develop open access flipped learning resources (e.g. dynamic courseware and…
Descriptors: Flipped Classroom, Instructional Materials, Material Development, Secondary School Teachers
Xiaoxuan Fang; Davy Tsz Kit Ng; Jac Ka Lok Leung; Huixuan Xu – Interactive Learning Environments, 2024
The Attention, Relevance, Confidence, and Satisfaction or ARCS model is an effective motivational model that has been widely accepted by education practitioners. Literature on the ARCS model has focused primarily on aspects of educational settings, research methods, and outcomes. However, few studies have addressed the applications of the ARCS…
Descriptors: Attention, Relevance (Education), Self Esteem, Student Satisfaction
Halvoník, Dominik; Kapusta, Jozef; Munk, Michal – Interactive Learning Environments, 2023
The main aim of this paper is to present results of an experimental test focused on the validity and effectiveness of composed methodology aimed at increasing the student's attention in Virtual Learning Environment. Areas of presented methodology which were subject of our research is students behavior during learning. The behavioral part of…
Descriptors: Electronic Learning, Time on Task, Learning Management Systems, Attention
Pavel Smutny – Interactive Learning Environments, 2023
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 -…
Descriptors: Computer Simulation, Simulated Environment, Computer Oriented Programs, Technology Uses in Education
S. Sageengrana; S. Selvakumar; S. Srinivasan – Interactive Learning Environments, 2024
Students are termed "multitaskers," and it is likely that they easily fall prey to other subjects or topics that most interest them. They occasionally took heed or gave close and thoughtful attention to the lectures they were on. In the current educational system, our young generations receive materials from their leftovers, and their…
Descriptors: Electronic Learning, Dropouts, Student Behavior, Student Interests
Chen, Mei-Rong Alice; Hwang, Gwo-Jen; Majumdar, Rwitajit; Toyokawa, Yuko; Ogata, Hiroaki – Interactive Learning Environments, 2023
This study aims to identify the bibliometric outcomes of articles and research trends in specific areas. This study revealed research on the use of e-books for EFL education published in selected journals of the Web of Science from 2011 to 2020, and discusses the trends of the top-cited countries, journals, the most used keywords, and the popular…
Descriptors: Electronic Books, English (Second Language), Second Language Learning, Second Language Instruction
Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Aleksandra Stevanovic; Radoslav Božic; Mirjana Štrboja – Interactive Learning Environments, 2024
In this research, the students' achievements in learning Calculus, before and during COVID-19 crisis, are analyzed and compared. Two groups of students, the experimental and the control one, were monitored. Both groups worked in three corresponding subgroups (traditional, hybrid and online) in the frame of different learning environment. The…
Descriptors: Educational Environment, Academic Achievement, Calculus, COVID-19
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Wang, Yi-Hsuan – Interactive Learning Environments, 2023
This paper explores and sheds light on how various designs of game-based learning materials benefit music education. The developed games followed Gordon's music skill learning sequence of discrimination, and aimed to teach listening and visual skills for the middle C octave. Two genres of game-based learning materials were proposed, one with most…
Descriptors: Game Based Learning, Teaching Methods, Music Education, Informal Education
Lai, Ying-Hsun; Chen, Shih-Yeh; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng – Interactive Learning Environments, 2021
Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic…
Descriptors: Artificial Intelligence, Internet, Computation, Thinking Skills
John Lemay, David; Doleck, Tenzin; Bazelais, Paul – Interactive Learning Environments, 2023
With the advent of the COVID-19 pandemic, teachers and students have seen their activities suddenly thrust online. With little guidance or experience, they have had to learn new tools and often have struggled with access and material support, but also disease and economic hardships. Given that teachers' approaches to teaching are influenced by…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing