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Mak, Grace; Zhao, Lea – Interactive Learning Environments, 2023
Given the prevalence of Autism Spectrum Disorder (ASD) and the demand for treatment, there is a continuous seeking and uncertainty of effective interventions for people with ASD. As technology continues to advance, the application of Virtual Reality is emerging in clinical settings. This systematic review summarised findings to evaluate the…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Skill Development, Performance
Schneider, Oliver – Interactive Learning Environments, 2018
Adaptive Learning Systems have been developed to improve learning success by increasing learner satisfaction, learning speed, and educational effectiveness. However, authoring adaptive eLearning structures is still a complicated task for lecturers, because they are unaccustomed to the way of thinking and to the workflows that are needed for the…
Descriptors: Electronic Learning, Hypermedia, Research Projects, Interviews
Bozkurt, Aras; Keefer, Jeffrey – Interactive Learning Environments, 2018
The purpose of this research is to better understand community formation in MOOCs through employing combined lenses of connectivism, rhizomatic learning, actor-network theory, community of practice, and community of inquiry. In a sequential explanatory mixed methodology design, social network analysis and nethnography were used to analyze and…
Descriptors: Online Courses, Social Networks, Network Analysis, Communities of Practice
Chiang, Feng-kuang; Qin, Lian – Interactive Learning Environments, 2018
This study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning mathematics with the assistance of technology. A one-group, pretest-posttest quasi-experimental study design, was adopted. A total of 89 seventh grade…
Descriptors: Pilot Projects, Foreign Countries, Grade 7, Educational Games
Baydas, Ozlem; Goktas, Yuksel – Interactive Learning Environments, 2017
This study proposes a model for determining preservice teachers' intentions to use information and communication technology (ICT) in future lessons. Data were collected from 21 preservice teachers via interview in the first stage of the study and from 2904 preservice teachers from 16 different universities via a designed scale in the second stage…
Descriptors: Models, Preservice Teachers, Intention, Information Technology
Tsai, Pei-Shan; Chai, Ching Sing; Hong, Huang-Yao; Koh, Joyce Hwee Ling – Interactive Learning Environments, 2017
The purpose of this study is to investigate the relationships among students' conceptions of knowledge building, approaches to knowledge building, knowledge-building behaviors and learning outcomes. A total of 48 primary school students (from grades 3 and 4) who had experienced knowledge-building activities participated in the present study. After…
Descriptors: Elementary School Students, Grade 3, Grade 4, Student Attitudes
Chen, Min; Chiang, Feng Kuang; Jiang, Ya Na; Yu, Sheng Quan – Interactive Learning Environments, 2017
In view of the discrepancies in teacher training and teaching practice, this paper put forward a context-adaptive teacher training model in a ubiquitous learning (u-learning) environment. The innovative model provides teachers of different subjects with adaptive and personalized learning content in a u-learning environment, implements intra- and…
Descriptors: Teacher Education, Models, Educational Technology, Technology Uses in Education
Wang, Yanqing; Liang, Yaowen; Liu, Luning; Liu, Ying – Interactive Learning Environments, 2016
Multi-peer assessment has often been used by teachers to reduce personal bias and make the assessment more reliable. This study reviews the design and development of multi-peer assessment systems that detect and solve two common issues in such systems: non-consensus among group members and personal radicalness in some assessments. A multi-peer…
Descriptors: Peer Evaluation, Programming Languages, Computer Science Education, Bias
Liu, I-Fan; Young, Shelley S. -C. – Interactive Learning Environments, 2017
The purpose of this study is to describe an online community-based English extensive reading contest to investigate whether the participants' intrinsic, extrinsic, and interpersonal motivations and learning results show significant gender differences. A total of 501 valid questionnaires (285 females and 216 males) from Taiwanese high school…
Descriptors: Competition, Motivation, Gender Differences, Questionnaires
Sun, Peijian; Yuan, Rui – Interactive Learning Environments, 2018
This study explored the congruence and disparities among three groups of foreign language (Chinese, French, and German) students' and teachers' perceptions of collaborative/cooperative language learning (CLL) strategies in novice-level classroom contexts. A total of 168 participants from a university in the USA took part in this mixed-method…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Mixed Methods Research
Efstathiou, Irene; Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2018
This study investigated the contribution of a location-based augmented reality (AR) inquiry-learning environment in developing 3rd grade students' historical empathy and conceptual understanding. Historical empathy is an important element of historical thinking, which is considered to improve conceptual understanding and support the development of…
Descriptors: Inquiry, Active Learning, Computer Simulation, Electronic Learning
Reinhardt, Wolfgang; Mletzko, Christian; Drachsler, Hendrik; Sloep, Peter B. – Interactive Learning Environments, 2014
In this article, we describe the rationale, design and evaluation of a widget-based dashboard to support scholars' awareness of their Research Networks. We introduce the concept of a Research Network and discuss Personal Research Environments that are built of as a development parallel to Personal Learning Environments. Based on the results…
Descriptors: Research, Computer Interfaces, Internet, Web 2.0 Technologies
Fields, Deborah; Vasudevan, Veena; Kafai, Yasmin B. – Interactive Learning Environments, 2015
We highlight ways to support interest-driven creation of digital media in Scratch, a visual-based programming language and community, within a high school programming workshop. We describe a collaborative approach, the programmers' collective, that builds on social models found in do-it-yourself and open source communities, but with scaffolding…
Descriptors: Programming Languages, Programming, High School Students, Cooperative Learning
Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao – Interactive Learning Environments, 2017
Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…
Descriptors: Virtual Classrooms, Interaction, Web Based Instruction, Computer Interfaces
Arenas-Gaitán, Jorge; Rondán-Cataluña, Francisco Javier; Ramírez-Correa, Patricio E. – Interactive Learning Environments, 2018
There is not a unique attitude towards the implementation of digital technology in educational sceneries. This paper aims to validate an adaptation of the DeLone and McLean information systems success model in the context of a learning management system. Furthermore, this study means to prove (1) the necessity of segmenting students in order to…
Descriptors: Integrated Learning Systems, Information Systems, Foreign Countries, Student Attitudes