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Liu, Yafei; Zhang, Mingli; Qi, Dan; Zhang, Yan – Interactive Learning Environments, 2023
Due to its outstanding advantages of openness, unrestraint and low cost, MOOCs have been growing rapidly in recent years. However, this new self-directed online learning model faces the challenge of the low course completion rate. Based on self-determination theory, this paper combines learners' intrinsic motivation and extrinsic motivation, and…
Descriptors: MOOCs, Learner Engagement, Student Satisfaction, Academic Persistence
Yalin Li; Min Zhao – Interactive Learning Environments, 2024
Massive Open Online Courses (MOOCs) are the product of "internet + education", offering open educational resources to global students. This study analyzed the factors influencing students' intention to continue using MOOCs based on their satisfaction. To achieve research objectives this study integrates the unified theory of acceptance…
Descriptors: MOOCs, Interpersonal Relationship, Influences, Student Attitudes
Ahmad Mohammad Sati Hodrob; Malakeh Z. Malak; Ahmad Ayed – Interactive Learning Environments, 2024
Airway management is one of the main situations that required nursing skills. Actual airway management experience on live patients is limited due to few opportunities to perform endotracheal intubation for students and issues related to students' liability. Therefore, this study evaluated the effect of High Fidelity Simulation airway management…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Medical Services
Gaojun Shi; Jiaping Li; Junfeng Yang – Interactive Learning Environments, 2024
Online learning became more commonplace all over the world in the post-pandemic era; however, the research on how to promote Online Persistent Learning (OPL) was still in its infancy. Therefore, this study aimed to analyse the influencing factors of Online Persistent Learning Supported by Intelligent Technology (OPLSIT) based on the dimensions of…
Descriptors: Electronic Learning, Academic Persistence, Recall (Psychology), Information Technology
Cömert, Zeynep; Samur, Yavuz – Interactive Learning Environments, 2023
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their demographics, behaviors, expectations and preferences of the game is important to increase players' motivation and satisfaction. Likewise, knowing the…
Descriptors: Classification, Student Characteristics, Models, Student Motivation
Xiaoxuan Fang; Davy Tsz Kit Ng; Jac Ka Lok Leung; Huixuan Xu – Interactive Learning Environments, 2024
The Attention, Relevance, Confidence, and Satisfaction or ARCS model is an effective motivational model that has been widely accepted by education practitioners. Literature on the ARCS model has focused primarily on aspects of educational settings, research methods, and outcomes. However, few studies have addressed the applications of the ARCS…
Descriptors: Attention, Relevance (Education), Self Esteem, Student Satisfaction
Wuxue Jiang; Ying Zhan; Daner Sun; Jin Sun; Peiyao Tian – Interactive Learning Environments, 2024
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken to explore the impact of an optimized model of SPOC-based blended learning (SPOC-BL) on student presence, learning satisfaction, learning motivation, and…
Descriptors: Vocational Education, Higher Education, Vocational Schools, Blended Learning
Maedeh Kazemitabar; Hossein Mirzapour; Maryam Akhshi; Monireh Vatankhah; Javad Hatami; Tenzin Doleck – Interactive Learning Environments, 2024
Digital teamwork has become prevalent and is ever since becoming part of the human work- and life-style, globally. But in comparison with face-to-face setting, virtual teams face multifold challenges. To date, scarce empirical research has examined whether team-breaking challenges are associated with limited access to peer nonverbal signals. This…
Descriptors: Nonverbal Communication, Computer Mediated Communication, Trust (Psychology), Ethics
Recabarren, Matías; Corvalán, Benjamín; Villegas, Montserrat – Interactive Learning Environments, 2023
Studies have shown that the application of gamification has positive effects on motivation and learning. However, various meta-studies indicate that there is high volatility in the published results. The purpose of this study is to analyze whether the student's activity as gamers is related to these differences. A comparative study was conducted…
Descriptors: Video Games, Gamification, Student Motivation, Individual Differences
Lin, Guan-Yu; Wang, Yi-Shun; Lee, Yong Ni – Interactive Learning Environments, 2023
The study investigated the relationships among quality dimensions, three types of interactions (i.e. learner-content, learner-instructor, and learner-learner interaction), perceived learning and learning satisfaction with flipped courses in the context of the flipped classroom based on the information system (IS) success model. In this study, the…
Descriptors: Student Satisfaction, Flipped Classroom, Student Attitudes, Reader Text Relationship
Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Diana P. Zwart; Sui Lin Goei; Johannes E. H. Van Luit; Omid Noroozi – Interactive Learning Environments, 2023
Computer-based virtual learning environments (CBVLEs) have attracted attention as a learning innovation that can foster students' self-efficacy and intrinsic motivation. Research on the instructional design regarding these aspects of learning in a virtual learning environment is rather piecemeal. This study investigates the instructional design of…
Descriptors: Nursing Education, Computer Uses in Education, Student Satisfaction, Instructional Design
Passig, David; Zoref, Lior – Interactive Learning Environments, 2022
Background: Proceeding with life-long learning decisions is a complex task for most adults pursuing professional development. Objective: This study investigated the use of collective intelligence as a new approach to examine one's professional development options. Methods: A systematic deliberation procedure within Facebook where people ask their…
Descriptors: Social Networks, Cooperative Learning, Intelligence, Decision Making
Ma, Ning; Li, Ya-Meng; Guo, Jia-Hui; Laurillard, Diana; Yang, Min – Interactive Learning Environments, 2023
The use of massive open online courses (MOOCs) for teacher professional development (TDP) has increased in the past decades. This study explored the key factors that influenced teachers' online course completion as a significant indicator of their success in a TPD MOOC. Six key influencing factors (self-efficacy, interaction with curriculum…
Descriptors: Inservice Teacher Education, MOOCs, Faculty Development, Pedagogical Content Knowledge
Zhicheng Dai; Junxia Xiong; Liang Zhao; Xiuling He – Interactive Learning Environments, 2024
Activity theory is of great importance in emphasizing the role of community and intermediary tools in the subject's internalization activities. From the perspective of activity theory, via systematically and comprehensively exploring kinds of different interactions between various elements (e.g. subject, community and tools) in classroom teaching,…
Descriptors: Engineering Education, Information Technology, Educational Theories, Classroom Communication