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Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
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Yeom, Soonja; Choi-Lundberg, Derek L.; Fluck, Andrew Edward; Sale, Arthur – Interactive Technology and Smart Education, 2017
Purpose: This study aims to evaluate factors influencing undergraduate students' acceptance of a computer-aided learning resource using the Phantom Omni haptic stylus to enable rotation, touch and kinaesthetic feedback and display of names of three-dimensional (3D) human anatomical structures on a visual display. Design/methodology/approach: The…
Descriptors: Undergraduate Students, Tactual Perception, Computer Assisted Instruction, Anatomy
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Brenda Scholtz; Mando Kapeso – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this paper is to investigate the factors of m-learning approaches which can be used for enterprise resource planning (ERP) system training and to propose a theoretical framework for m-learning of ERP systems. Design/methodology/approach: A literature review of several theories relating to success factors for mobile learning…
Descriptors: Electronic Learning, Telecommunications, Handheld Devices, Technology Uses in Education
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Ali, Muhammad; Raza, Syed Ali; Qazi, Wasim; Puah, Chin-Hong – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine university students' acceptance of e-learning systems in Pakistan. A Web-based learning system is a new form of utilizing technological features. Although, developed countries have initiated and established the concept for e-learning, developing countries require empirical support to implement e-learning.…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, Structural Equation Models
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Nair, Pradeep Kumar; Ali, Faizan; Leong, Lim Chee – Interactive Technology and Smart Education, 2015
Purpose: This study aims to explain the factors affecting students' acceptance and usage of a lecture capture system (LCS)--ReWIND--in a Malaysian university based on the extended unified theory of acceptance and use of technology (UTAUT2) model. Technological advances have become an important feature of universities' plans to improve the…
Descriptors: Foreign Countries, Predictor Variables, College Students, Likert Scales
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Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…
Descriptors: Technology Uses in Education, Interactive Video, Bulletin Boards, Visual Aids
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McNeill, Margot; Diao, Ming Ming; Gosper, Maree – Interactive Technology and Smart Education, 2011
Purpose: In their 2007 article, "Miranda in the brave new world: learning in a Web 2.0 millennium", Barnes and Tynan tell the story of an imaginary British student who uses technology seamlessly to stay connected almost 24 x 7 with friends, peers and teachers in a global learning environment. Whether she is representative of the majority of…
Descriptors: Technology Uses in Education, College Students, Student Attitudes, Computer Attitudes
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Taylor, Estelle; Goede, Roelien; Steyn, Tjaart – Interactive Technology and Smart Education, 2011
Purpose: Acquiring computer skills is more important today than ever before, especially in a developing country. Teaching of computer skills, however, has to adapt to new technology. This paper aims to model factors influencing the success of the learning of computer literacy by means of an e-learning environment. The research question for this…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Computer Literacy
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Sipila, Keijo – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the differences between 99 Finnish primary and secondary teachers in their frequency and nature of information and communication technology (ICT) use, levels of ICT implementation, functional uses and perceived values about educational use of ICT. Design/methodology/approach: The data were…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Information Technology
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Holden, Heather; Ozok, Ant; Rada, Roy – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this study is to explore the current usage and acceptance of classroom technologies by secondary math/science education teachers in one community. Design/methodology/approach: Forty-seven secondary education math and science teachers in one American city responded to a survey about their use and perceptions of technology in…
Descriptors: Class Activities, Secondary School Science, Science Teachers, Teacher Attitudes