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Kristianto, Hans; Gandajaya, Linda – Interactive Technology and Smart Education, 2023
Purpose: Furthermore, the purpose of this study is to compare the student engagement and the learning outcomes in offline and online PBL in the aforementioned course. The COVID-19 pandemic has caused disruption in various sectors, including education. Since it was first announced in mid-March 2020 in Indonesia, teaching and learning activities…
Descriptors: Electronic Learning, In Person Learning, Problem Based Learning, Learner Engagement
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Christoph Klima; Florian Pfarr; Axel Winkelmann – Interactive Technology and Smart Education, 2014
Purpose: New teaching concepts in IS are highly relevant to deliver practical skills to IS students, as demanded by business practice. There are different approaches for providing knowledge. The authors differentiate between teacher-centered and learner-centered approaches when designing new IS courses. The latter is characterized by creating…
Descriptors: Information Systems, Information Science Education, Teaching Methods, Problem Based Learning
Dimitris Alimisis; Emmanouil Zoulias – Interactive Technology and Smart Education, 2013
Purpose: The aim of this research is the development of a problem-based curriculum for robotic surgical training and its evaluation. Design/methodology/approach: First, the aim and objectives of the curriculum are defined and the background learning theories that guide our work are introduced. The methodology for designing the simulator-based…
Descriptors: Robotics, Surgery, Training, Skill Development
Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
Voigt, Christian; Swatman, Paula M. C. – Interactive Technology and Smart Education, 2006
This article presents the first stage of a design-based research project to introduce case-based learning using existing interactive technologies in a major Australian university. The paper initially outlines the relationship between case-based learning, student interaction and the study of interactions--and includes a review of research into…
Descriptors: Computer Assisted Instruction, Interaction, Online Systems, Computer Mediated Communication