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Sun, Liping; Chen, Xiaojun; Ruokamo, Heli – International Journal of Technology in Teaching and Learning, 2021
In primary education, digital games give students the opportunity to explore and participate in digital learning environments. Several researchers have found that digital game-based learning in primary education has many benefits. However, studies have also identified certain problems related to the use digital games in learning. This paper…
Descriptors: Video Games, Game Based Learning, Learning Activities, Elementary School Students
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Krause, Jennifer M.; Jenny, Seth E. – International Journal of Technology in Teaching and Learning, 2021
With the increase of childhood obesity and sedentary behavior, it is essential to discover innovative ways to motivate youth to be more active. Many Hispanic children in the United States in obesogenic environments particularly lack opportunities for physical activity (PA). Exergames (i.e., motion-based video games) may enhance PA among at-risk…
Descriptors: Hispanic Americans, At Risk Persons, Beliefs, Intention
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Jenny, Seth E.; Schary, David P. – International Journal of Technology in Teaching and Learning, 2015
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants' perceptions of MBVG and authentic wall/rock climbing. University students (n = 24) with no previous climbing experience were randomly assigned into the game-first (GF) or…
Descriptors: Motion, Video Games, Physical Activities, Student Motivation
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Jenny, Seth E.; Schary, David – International Journal of Technology in Teaching and Learning, 2014
This mixed-methods study investigated whether playing the video game "Madden NFL" can: (a) assist someone in learning about American football, and (b) influence someone wanting to watch or play American football. International university students with little knowledge of the sport were randomly assigned into the control group (CG) (n =…
Descriptors: Teaching Methods, Team Sports, Video Games, Foreign Students
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Jenny, Seth E.; Hushman, Glenn F.; Hushman, Carolyn J. – International Journal of Technology in Teaching and Learning, 2013
A mixed-methods research design, utilizing qualitative open response questions and a quantitative Likert scale questionnaire and survey, was used to explore physical education pre-service teachers' perceptions of motion-based video gaming (MBVG). It was perceived that: (a) MBVGs are fun and enjoyable and would increase student motivation, (b)…
Descriptors: Preservice Teachers, Motion, Physical Education, Student Attitudes
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Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning