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Showing 1 to 15 of 40 results Save | Export
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Patricia S. Moyer-Packenham; Christina W. Lommatsch; Kristy Litster; M. Jill Harmon; Allison Roxburgh – Journal of Computers in Mathematics and Science Teaching, 2023
This paper reports on a large clinical study with 193 children (Grades 3-6) who interacted with 12 digital math games during clinical interviews. Children completed a pretest, interacted with the digital math games, completed a posttest, and answered questions about their interactions with the games. During the interviews, researchers used two…
Descriptors: Educational Games, Mathematics Instruction, Interaction, Program Effectiveness
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Peng, Xiaoling; Wu, Bian – Journal of Computers in Mathematics and Science Teaching, 2021
The present study aimed to explore learning performance and gains in two different tutoring styles, i.e., directive tutoring and facilitative tutoring, in STEM learning design discussion. Thirty-three pre-service teachers enrolled in an online training program, and completed 12 learning design activities with a directive tutor or a facilitative…
Descriptors: Tutoring, Cooperative Learning, STEM Education, Preservice Teachers
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Moyer-Packenham, Patricia; Ashby, M. Jill; Lister, Kristy; Roxburgh, Allison; Kozlowski, Joseph S. – Journal of Computers in Mathematics and Science Teaching, 2020
This study examined children's learning when they played 12 digital math games to understand how design features promoted children's awareness of the affordances in the games, and how this contributed to their learning. Elementary-aged children (N=193) played three digital math games during 60-minute interviews. We collected quantitative (pre-post…
Descriptors: Affordances, Game Based Learning, Mathematics Instruction, Elementary School Students
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Hsu, Pi-Sui; Lee, Eric Monsu; Smith, Thomas J. – Journal of Computers in Mathematics and Science Teaching, 2022
The purposes of this study were to study the process of a first-year engineering instructor's design and delivery of a Fluid Mechanics class in online settings and to examine how student perceptions of the instructor's teaching presence related to student satisfaction and student perceived learning during the COVID-19 pandemic in the US. This…
Descriptors: Online Courses, Instructional Design, Engineering Education, Mechanics (Physics)
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Haake, Magnus; Husain, Layla; Gulz, Agneta – Journal of Computers in Mathematics and Science Teaching, 2015
There is substantial evidence that preschooler's performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math…
Descriptors: Mathematics, Preschool Children, Preschool Education, Computer Uses in Education
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Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra – Journal of Computers in Mathematics and Science Teaching, 2019
Declining academic achievement across U.S. schools, particularly in mathematics and science, has prompted several initiatives to increase the quality of teaching in science, technology, engineering, and mathematics (STEM). The National Science Foundation initiated the Innovative Technology Experiences for Students and Teachers (ITEST) program in…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Teaching Methods
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Trinter, Christine – Journal of Computers in Mathematics and Science Teaching, 2016
The increase in availability of educational technologies over the past few decades has not only led to new practice in teaching mathematics but also to new perspectives in research, methodologies, and theoretical frameworks within mathematics education. Hence, the amalgamation of theoretical and pragmatic considerations in digital tool design…
Descriptors: Educational Technology, Mathematics Education, Mathematics Instruction, Instructional Design
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Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Serfaty de Markus, Alicia – Journal of Computers in Mathematics and Science Teaching, 2018
This quasi-treatment study, using a non-equivalent group design, explored how a set of animations related to various concepts in algebra impacted students' ability to learn as measured by changes in quiz and test scores. The concepts that were investigated were addition and subtraction of rational expressions, solving equations involving rational…
Descriptors: Animation, College Mathematics, Mathematics Instruction, Algebra
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Wang, Shiang-Kwei; Hsu, Hui-Yin – Journal of Computers in Mathematics and Science Teaching, 2017
Technology integration in K-12 classrooms is usually teacher-centered and has insufficient impact on students' learning. The purpose of this project is to facilitate science teachers' use of information and communication technologies (ICTs) as cognitive tools to shift their practices from teacher-centered methods to constructivist,…
Descriptors: Science Instruction, Science Teachers, Teacher Attitudes, Information Technology
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Working, Christopher – Journal of Computers in Mathematics and Science Teaching, 2018
The use of technology in elementary mathematics instruction tends to be low-level, despite its affordance of supporting the development of students' high-level reasoning ability. This study builds upon a sociocultural view of learning and was designed to determine what effect a technology-mediated dialogic learning intervention has on third-grade…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Elementary School Mathematics
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Brown, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2018
The specific problem that initiated this study was a continually high percentage of students not passing the mathematics section of the state mandated end of course assessment. The purpose of this study centered on determining whether or not laptop interventions, directed towards increasing student success on high stakes standardized assessments…
Descriptors: Laptop Computers, Computer Uses in Education, Influence of Technology, Mathematics Achievement
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