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Knezek, Gerald A.; Christensen, Rhonda W.; Ng, Carolyn Y. – Journal of Computers in Mathematics and Science Teaching, 2020
Space science education is an area of emerging importance in the 21st Century. Missions sponsored by the U.S. National Aeronautics and Space Administration (NASA) and programs facilitated through the NASA Space Science Education Consortium (NSSEC) offer unique opportunities to foster learner interest in space science as well as the broader field…
Descriptors: STEM Education, Space Sciences, Science Education, Aerospace Education
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Cline, Troy; Odenwald, Sten; Davis, Hilarie; Stephenson, Bryan; Mirel, Paul; Boyer, Kyle; Sasser, Lani – Journal of Computers in Mathematics and Science Teaching, 2020
The NASA Goddard STEAM Innovation Laboratory is a Makerspace approach to bringing NASA's universe of knowledge into educational spaces around the country and to increase scientific literacy and interest in STEAM careers. Through a series of stations specializing in virtual reality, electronics, mobile sensors and 3-D fabrication, we have succeeded…
Descriptors: Art Education, STEM Education, Science Programs, Program Effectiveness
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Knezek, Gerald; Christensen, Rhonda – Journal of Computers in Mathematics and Science Teaching, 2020
A conceptual framework for empirical research on the impact of NASA Space Science Education Consortium (NSSEC) activities is presented in this paper, along with a cross-referencing system between the NSF-based NSSEC evaluation framework and historical definitions of comparable psychometric constructs in the literature. A selected set of findings…
Descriptors: Space Sciences, Science Education, Space Exploration, Hands on Science
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Williams, Douglas; Ma, Yuxin; Prejean, Louise – Journal of Computers in Mathematics and Science Teaching, 2010
Educational robotics activities are gaining in popularity. Though some research data suggest that educational robotics can be an effective approach in teaching mathematics, science, and engineering, research is needed to generate the best practices and strategies for designing these learning environments. Existing robotics activities typically do…
Descriptors: Student Attitudes, Robotics, Vignettes, Science Course Improvement Projects
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Slykhuis, David; Park, John – Journal of Computers in Mathematics and Science Teaching, 2006
Students from five high schools participated in a 2 to 4-week microcomputer based laboratory (MBL) physics curriculum in two groups. One group completed the curriculum entirely online, and the other completed the same curriculum in a traditional classroom setting. Variables were collected to predict student success on a post-unit measure of…
Descriptors: Academic Achievement, Computer Uses in Education, Physics, High School Students