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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
Tongxi Liu – Journal of Educational Computing Research, 2024
Addressing cognitive disparities has become a paramount concern in computational thinking (CT) education. The intricate and nuanced relationships between CT and cognitive variations emphasize the needs to accommodate diverse cognitive profiles when fostering CT skills, recognizing that these cognitive functions can manifest as either strengths or…
Descriptors: Executive Function, Computation, Thinking Skills, Data Science
Chou, Te-Lien; Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Educational Computing Research, 2021
Programming learning has become an essential literacy for computer science (CS) and non-CS students in the digital age. Researchers have addressed that students' conceptions of learning influence their approaches to learning, and thus impact their learning outcomes. Therefore, we aimed to uncover students' conceptions of programming learning…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Mei-Syuan; Tai, Kai-Hsin – Journal of Educational Computing Research, 2021
In line with the attention-to-affect model, this study employed a game that encompasses Gestalt perception to explore how extraneous cognitive load (ECL) and gameplay anxiety correlate with attitude towards exploitative learning and attitude towards explorative learning as students play the Visual-Saliency game (VSG) with images of artworks. The…
Descriptors: Difficulty Level, Cognitive Processes, Anxiety, Correlation
Brainin, Einat; Shamir, Adina; Eden, Sigal – Journal of Educational Computing Research, 2022
Spatial language and ability play important roles in children's cognitive development. Spatial ability in kindergarten predicts achievement in reading, math, science, and technology in primary school and therefore constitutes an important skill set in preparation for school entrance. Good spatial thinking skills are required for learning in…
Descriptors: Spatial Ability, Child Development, Cognitive Development, Preschool Children
Aharony, Noa; Zion, Avi – Journal of Educational Computing Research, 2019
The current study seeks to shed light on the usage habits of the "WhatsApp" application among teenagers, exploring the effect of mobile instant messaging distractions on pupils' working memory performance. Research was conducted in Israel during 2016 school year. The study sample was divided into two groups randomly--a control group and…
Descriptors: Social Media, Computer Mediated Communication, Short Term Memory, Adolescents
Tawfik, Andrew A.; Kim, Kyung; Hogan, Maureen; Msilu, Fortunata – Journal of Educational Computing Research, 2019
Theorists suggest that collaboration is a key aspect in online, inquiry-based learning. However, research finds that meaningful interaction is challenging, and learners struggle to sustain interaction. One way to scaffold collaborative problem-solving is through case libraries; however, few studies have explored how the type of experience depicted…
Descriptors: Success, Failure, Problem Solving, Inquiry
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level
Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
Siddique, Ansar; Durrani, Qaiser S.; Naqvi, Husnain A. – Journal of Educational Computing Research, 2019
The falling learning outcome is one of the major challenges faced by most of the educational systems. Adaptive educational systems (AESs) are viewed as catalyst to reinforce learning. Several AESs have been developed considering only single aspect of learners, for example, learning styles. The impact of learning style-based AESs in terms of…
Descriptors: Electronic Learning, Individualized Instruction, Cognitive Style, Prior Learning
Wijekumar, Kausalai; Meyer, Bonnie J. F.; Lei, Puiwa; Cheng, Weiyi; Ji, Xuejun; Joshi, R. M. – Journal of Educational Computing Research, 2017
Reading and comprehending content area texts require learners to effectively select and encode with hierarchically strategic memory structures in order to combine new information with prior knowledge. Unfortunately, evidence from state and national tests shows that children fail to successfully navigate the reading comprehension challenges they…
Descriptors: Evidence, Intelligent Tutoring Systems, Memory, Expository Writing
Lin, Lu-Fang – Journal of Educational Computing Research, 2011
This study reports the strategies used by second language learners to comprehend computerized video material. In total, 211 students taking an English course in a public university in Taiwan joined the study, conducted over 1 academic year during which 63 students were involved in the pilot study in the first semester, and 148 joined the formal…
Descriptors: Video Technology, Comprehension, Questionnaires, Memory
Clariana, Roy B.; Marker, Anthony W. – Journal of Educational Computing Research, 2007
This investigation considers the effects of learner-generated headings on memory. Participants (N = 63) completed a computer-based lesson with or without learner-generated text topic headings. Posttests included a cued recall test of factual knowledge and a sorting task measure of structural knowledge. A significant disordinal interaction was…
Descriptors: Scores, Concept Mapping, Memory, Cognitive Structures
Kealy, W. A.; Ritzhaupt, A. D. – Journal of Educational Computing Research, 2010
Educational researchers have "rarely" addressed the problem of how to provide feedback on constructed responses. All participants (N = 76) read a story and completed short-answer questions based on the text, with some receiving feedback consisting of the exact material on which the questions were based. During feedback, two groups receiving…
Descriptors: Feedback (Response), Reading Comprehension, Recall (Psychology), Short Term Memory
Clariana, Roy B.; Prestera, Gustavo E. – Journal of Educational Computing Research, 2009
This experimental investigation replicates previous investigations of the effects of left margin screen background color hue to signal lesson sections on declarative knowledge and extends those investigations by adding a measure of structural knowledge. Participants (N = 80) were randomly assigned to receive 1 of 4 computer-based lesson treatments…
Descriptors: Memory, Instructional Materials, Replication (Evaluation), Correlation
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