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Showing 1 to 15 of 58 results Save | Export
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Hamlen, Karla R. – Journal of Educational Computing Research, 2018
Video game play is a pervasive recreational activity, particularly among college students. While there is a large research base focused on educational video game play and uses of games in the classroom, there is much less research focused on cognitive strategies and entertainment video game play. The purpose of this study was to investigate…
Descriptors: Problem Solving, Video Games, Educational Games, Undergraduate Students
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Perrault, Evan K. – Journal of Educational Computing Research, 2018
Despite improved spam filtering technology, phishing continues to be a prevalent threat for college students. The current study found that approximately 4-in-10 of the students surveyed (N = 462) indicate they do not know what phishing is and the threat it poses. Students also report initially overestimating their confidence to successfully…
Descriptors: Online Courses, Electronic Learning, Student Attitudes, Intention
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Ramírez, Jaime; Rico, Mariano; Riofrío-Luzcando, Diego; Berrocal-Lobo, Marta; de Antonio, Angélica – Journal of Educational Computing Research, 2018
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge. This investigation takes as a case of study a virtual laboratory on biotechnology. A remarkable feature in this virtual laboratory is an automatic tutor that supervises student's actions and provides tutoring…
Descriptors: Foreign Countries, Case Studies, Biotechnology, Computer Uses in Education
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Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
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Karabulut-Ilgu, Aliye; Yao, Suhan; Savolainen, Peter; Jahren, Charles – Journal of Educational Computing Research, 2018
The flipped-classroom approach has gained increasing popularity and interest in engineering education. The purpose of this study was to investigate (a) student perspectives on the flipped-classroom approach in a transportation-engineering course and (b) how students used the in-class time dedicated to collaborative problem solving. To this end,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Ulyshen, Tianyi Zhang; Koehler, Matthew J.; Gao, Fei – Journal of Educational Computing Research, 2015
Within the context of exploring an ill-structured task using the Google search engine, this study examined (a) the connections between general epistemic beliefs and the complexity of learners' knowledge exploration processes (i.e., learning complexity) and (b) the role of activating learners' task-oriented epistemic beliefs (i.e., epistemic…
Descriptors: Beliefs, Internet, Online Searching, Learning Processes
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Chou, Chientzu Candace; He, Shi-Jen – Journal of Educational Computing Research, 2017
Digital badges have been increasingly used to encourage users to achieve specific goals in learning. Recent studies have shown that badges can be effective to incentivize learners to complete specific tasks or increase learning participation in online learning environments. This study utilized a mixed research method to examine the impact of a…
Descriptors: Recognition (Achievement), Incentives, Educational Technology, Mixed Methods Research
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Veerasamy, Ashok Kumar; D'Souza, Daryl; Lindén, Rolf; Laakso, Mikko-Jussi – Journal of Educational Computing Research, 2018
In this article, we report the results of the impact of prior programming knowledge (PPK) on lecture attendance (LA) and on subsequent final programming exam performance in a university level introductory programming course. This study used Spearman's rank correlation coefficient, multiple regression, Kruskal-Wallis, and Bonferroni correction…
Descriptors: Prior Learning, Programming, Computer Science Education, Lecture Method
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Liu, Ying-Hsiu; Kwon, Kyungbin; Johnson, LaShaune P. – Journal of Educational Computing Research, 2018
Collaboration skills have become a critical competency for health care providers. This study aims to understand how individual student characteristics and group process in the early phase of group development are associated with students' perception of their overall collaborative learning experience. The study was conducted in two consecutive…
Descriptors: Health Sciences, Undergraduate Students, Health Services, Work Experience
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Dhir, Amandeep; Chen, Sufen; Nieminen, Marko – Journal of Educational Computing Research, 2015
The past few years have witnessed great developments in Internet infrastructure, which have led to increased Internet usage among people of various age groups. However, at the same time, there have been some negative implications associated with increased Internet usage for some individuals. "Internet addiction" (IA) is one such negative…
Descriptors: Internet, Addictive Behavior, Adolescents, Foreign Countries
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Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
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Iqbal Malik, Sohail; Coldwell-Neilson, Jo – Journal of Educational Computing Research, 2017
High failure and dropout rates are reported in introductory programming (IP) courses in different studies despite extensive research attempting to address the issue. In this study, we introduced an ADRI (Approach, Deployment, Result, Improvement) approach in the teaching and learning process of an IP course to improve learning and success rates.…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
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Celik, Ismail; Sahin, Ismail; Akturk, Ahmet Oguz – Journal of Educational Computing Research, 2014
In the current study, the model of technological pedagogical and content knowledge (TPACK) is used as the theoretical framework in the process of data collection and interpretation of the results. This study analyzes the perceptions of 744 undergraduate students regarding their TPACK levels measured by responses to a survey developed by Sahin…
Descriptors: Technology, Pedagogical Content Knowledge, Structural Equation Models, Undergraduate Students
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Akbulut, Asli Y. – Journal of Educational Computing Research, 2016
The importance of role models on individuals' academic and career development and success has been widely acknowledged in the literature. The purpose of this study was to understand the influence of role models on students' decisions to major in information systems (IS). Utilizing a model derived from the social cognitive career theory, we…
Descriptors: Role Models, Information Systems, Majors (Students), Influences
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Bolliger, Doris U.; Mills, Daniel; White, Jeremy; Kohyama, Megumi – Journal of Educational Computing Research, 2015
Researchers investigated perceptions of Japanese college students toward the use of digital games in English-language learning. The study was conducted at one large private university in Japan. Undergraduate students who were enrolled in 14 English-language courses were invited to complete a paper-based survey during class time. The survey…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Video Games
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