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Showing 1 to 15 of 36 results Save | Export
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Vörös, Zsófia; Kehl, Dániel; Rouet, Jean-François – Journal of Educational Computing Research, 2021
To be able to solve complex information problems in a digital environment is a key 21st century skill. Technology users usually expect to achieve their goals in a fast and accurate way. However, the actual relationship between time-on-task and task outcome is currently not well understood. We analyzed data from a large-scale international study in…
Descriptors: Problem Solving, Difficulty Level, Computer Use, Adults
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Kong, Siu-Cheung; Liu, Bowen – Journal of Educational Computing Research, 2023
This study implemented and evaluated the innovative use of a performance-based assessment platform to support the development of self-regulated learning (SRL) in senior primary students as they completed programming tasks. We embedded SRL support features into a performance-based assessment platform as scaffolding to help the students implement…
Descriptors: Independent Study, Elementary School Students, Performance Based Assessment, Programming
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Song, Yi; Zhu, Mengxiao; Sparks, Jesse R. – Journal of Educational Computing Research, 2023
In this research, we use a process data analysis approach to gather additional evidence about students' argumentation skills beyond their performance scores in a computer-based assessment. This game-enhanced scenario-based assessment (named Seaball) included five activities that require students to demonstrate their argumentation skills within a…
Descriptors: Data Analysis, Academic Achievement, Interaction, Performance
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Beserra, Vagner; Nussbaum, Miguel; Oteo, Macarena – Journal of Educational Computing Research, 2019
When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities.…
Descriptors: Foreign Countries, Elementary School Students, Primary Education, Grade 2
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Haleva, Livnat; Hershkovitz, Arnon; Tabach, Michal – Journal of Educational Computing Research, 2021
Understanding students' behavior while solving tasks at various levels is essential for the support educators may provide to students. The current study reports on a large-scale exploration of students' activity in an online learning environment for mathematics, while comparing between lower-order thinking (LOT) and higher-order thinking (HOT)…
Descriptors: Educational Technology, Technology Uses in Education, Thinking Skills, Mathematics Instruction
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Tang, Hengtao; Xing, Wanli; Pei, Bo – Journal of Educational Computing Research, 2019
Learning and participation are inseparable in online environments. To improve online learning, much effort has been devoted to encouraging online participation. However, previous research has investigated participation from a variable-based perspective, looking only for relationships between participation and other variables. Time can change and…
Descriptors: Time Factors (Learning), Electronic Learning, Data Analysis, Longitudinal Studies
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Trakunphutthirak, Ruangsak; Lee, Vincent C. S. – Journal of Educational Computing Research, 2022
Educators in higher education institutes often use statistical results obtained from their online Learning Management System (LMS) dataset, which has limitations, to evaluate student academic performance. This study differs from the current body of literature by including an additional dataset that advances the knowledge about factors affecting…
Descriptors: Information Retrieval, Pattern Recognition, Data Analysis, Information Technology
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Ponce, Héctor R.; Mayer, Richard E.; Loyola, María Soledad – Journal of Educational Computing Research, 2021
One of the most common technology-enhanced items used in large-scale K-12 testing programs is the drag-and-drop response interaction. The main research questions in this study are: (a) Does adding a drag-and-drop interface to an online test affect the accuracy of student performance? (b) Does adding a drag-and-drop interface to an online test…
Descriptors: Computer Assisted Testing, Test Construction, Standardized Tests, Elementary School Students
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Ye, Li; Wang, Ruoyan; Zhao, Jing – Journal of Educational Computing Research, 2021
In recent years, more serious games are used in different learning areas to improve the process of knowledge acquisition and learning outcomes. This study discusses a game mode based on a jigsaw puzzle with scaffolding-aid for cultural heritage learning. A case study using an historical pattern from China examines the effectiveness of improving…
Descriptors: Performance Factors, Learning Motivation, Cultural Background, Heritage Education
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Aharony, Noa; Zion, Avi – Journal of Educational Computing Research, 2019
The current study seeks to shed light on the usage habits of the "WhatsApp" application among teenagers, exploring the effect of mobile instant messaging distractions on pupils' working memory performance. Research was conducted in Israel during 2016 school year. The study sample was divided into two groups randomly--a control group and…
Descriptors: Social Media, Computer Mediated Communication, Short Term Memory, Adolescents
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Lu, Jingyan; Luo, Jiutong; Liang, Luyao; Jing, Mengguo – Journal of Educational Computing Research, 2019
This study develops two scales, namely, the outside school social media behavior (OSSMB) scale and inside school social media behavior (ISSMB) scale, to measure the types of behavior that adolescent students engage in on social media in two separate contexts: outside school and inside school. Data collected from 814 students in four Hong Kong…
Descriptors: Social Media, Leisure Time, Educational Environment, Secondary School Students
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Gámiz-Sánchez, V.; Gutiérrez-Santiuste, E.; Hinojosa-Pareja, E. – Journal of Educational Computing Research, 2019
This study analyzes the use of e-portfolios in Higher Education, specifically, participants' opinion concerning various aspects of the experience and the teaching methods used. Its main purpose is to determine the influence of professors in student satisfaction in this virtual environment, through a descriptive study performed using a mixed focus…
Descriptors: Teacher Influence, College Faculty, Student Satisfaction, Undergraduate Students
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Pham, Xuan Lam; Nguyen, Thi Huyen; Chen, Gwo Dong – Journal of Educational Computing Research, 2018
In this study, we analyzed usages behaviors of 53,825 active users from 12 countries in a mobile app called "English Practice." The data indicated that the app was used most often in the evening from 8 p.m. to 9 p.m., and especially midweek, with less use at weekends and on Mondays. Learners used the app for about 5 minutes each session…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Huang, Fang; Teo, Timothy; Zhou, Mingming – Journal of Educational Computing Research, 2019
This article explores Chinese English as a Foreign Language (EFL) teachers' attitudes toward technology use and the factors that influence their technology acceptance. A qualitative study was conducted with data obtained from semistructured, in-depth interviews of 14 university teachers from six provinces. The interview data revealed that Chinese…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, College Faculty
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Siddique, Ansar; Durrani, Qaiser S.; Naqvi, Husnain A. – Journal of Educational Computing Research, 2019
The falling learning outcome is one of the major challenges faced by most of the educational systems. Adaptive educational systems (AESs) are viewed as catalyst to reinforce learning. Several AESs have been developed considering only single aspect of learners, for example, learning styles. The impact of learning style-based AESs in terms of…
Descriptors: Electronic Learning, Individualized Instruction, Cognitive Style, Prior Learning
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