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Tharani, Karim – Journal of Educational Multimedia and Hypermedia, 2016
According to constructivist theory of learning, new knowledge is learned on the basis of what is already known by learners. Thus for an emerging and transformative technology such as Linked Data to be learned, the technology must be made relevant for learners and must be compatible with their skillset. Designing and developing Linked Data…
Descriptors: Educational Technology, Metadata, Instructional Design, Computer System Design
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Teranishi, Shogo; Yamagishi, Yoshio – Journal of Educational Multimedia and Hypermedia, 2018
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our system comprises a head-mounted display called the "Oculus Rift DK2" and a motion sensor called…
Descriptors: Outcomes of Education, Computer Simulation, Computers, Manufacturing
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Downey, Steve – Journal of Educational Multimedia and Hypermedia, 2012
Since the mid-1990s, however, the popularity, diversity, and application of virtual worlds have spread rapidly. As a result, existing taxonomies and topologies increasingly are becoming less effective at being able to classify and organize the growing diversification of content available in today's virtual worlds. This article presents the…
Descriptors: Research Methodology, Classification, Definitions, Multimedia Materials
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Styliaras, Georgios – Journal of Educational Multimedia and Hypermedia, 2009
This paper presents a framework that supports an educational presentation of a museum on fixed information and pure educational stations through multimedia. Museum curators are offered a wizard-like procedure through which they can structure and populate the content to be presented, associate the content to predefined application types that…
Descriptors: Museums, Foreign Countries, Multimedia Instruction, Multimedia Materials
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Su, Yuyan; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2010
This study investigated the use of scaffolds in problem-based hypermedia. Three hundred and twelve undergraduate students enrolled in a computer literacy course worked in project teams to use a hypermedia PBL program focused on designing a personal computer. The PBL program included content scaffolds, metacognitive scaffolds, or no scaffolds.…
Descriptors: Undergraduate Students, Problem Based Learning, Hypermedia, Computer Literacy
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Foley, Alan – Journal of Educational Multimedia and Hypermedia, 2011
In this paper, data obtained from a university website accessibility and usability validation process are analyzed and used to demonstrate how the design process can affect the online experience for users with disabilities. Interviews, observations, and use data (e.g. where users clicked on a page or what path taken through a site) were collected.…
Descriptors: Standards, Special Needs Students, Testing, Evaluation Criteria
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Schrader, P. G.; Lawless, Kimberly; Mayall, Hayley – Journal of Educational Multimedia and Hypermedia, 2008
When examined across studies and fields, navigation research is fragmented and inconsistent. In this article, we argue that this is the result of navigation research having generally been conducted without guidance from an overarching theoretical framework. In order to illustrate our position, we have included results from a very simple…
Descriptors: Models, Internet, Research Methodology, Student Interests
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Su, Yuyan; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2006
The purpose of the study was to investigate the effects of navigation tools and computer confidence within a hypermedia environment. Twelve course sections containing 354 undergraduate college students were blocked by ability and randomly assigned to an embedded hyperlink group, a content list group, or a concept map group. Results indicated that…
Descriptors: Concept Mapping, Hypermedia, Computer Literacy, Undergraduate Students