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Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
Aslihan Unal; Zafer Unal – Journal of Interactive Learning Research, 2024
This study explored K-12 teachers' perceptions of using artif icial intelligence (AI) in the classroom, aiming to understand their preparedness for professional development focused on AI integration. This paper presents findings from 141 in-service teachers enrolled in graduate programs at a Southern University, highlighting their views on AI,…
Descriptors: Technology Integration, Artificial Intelligence, Technology Uses in Education, Teacher Attitudes
Wei, Liew Tze; Sazilah, Salam – Journal of Interactive Learning Research, 2012
This study investigated the effects of visual cues in multiple external representations (MER) environment on the learning performance of novices' program comprehension. Program codes and flowchart diagrams were used as dual representations in multimedia environment to deliver lessons on C-Programming. 17 field independent participants and 16 field…
Descriptors: Programming, Multimedia Materials, Computer Assisted Instruction, Computer Science Education
Beals, Laura; Bers, Marina – Journal of Interactive Learning Research, 2006
New technologies are slowly making it into the early childhood classroom; however, many families expose their children to these technologies before they encounter them in the formal school setting. Thus, many parents serve as the first teachers of technological literacy to their children. Or, as it is more frequent, parents and children learn…
Descriptors: Teaching Methods, Programming, Technological Literacy, Robotics