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Devers, Erin E.; Devers, Christopher J.; Miller, Paul D.; Alayan, Alexandra; Robertson, John; Baquet, Zachary; Ho, Nina; Echeverry, Shawnie; Heavner, Shayla K. – Journal of Interactive Learning Research, 2022
Many factors contribute to the achievement gap in the U.S. As an intervention to help narrow the gap, tutoring presents a potentially powerful solution. Decades of research suggest that tutoring is an effective, evidence-based approach to improve student success, with effect sizes ranging from 0.4. to 2.0. As many school systems in the U.S. move…
Descriptors: Electronic Learning, Tutoring, Program Evaluation, Program Effectiveness
Steinkuehler, Constance; Anderson, Craig G.; Reitman, Jason G.; Lee, Je Seok; Wu, Minerva; Wells, Garrison; Gardner, Reginald T. – Journal of Interactive Learning Research, 2023
This paper describes the design and investigation of a high-school-affiliated esports program based on an enrichment learning model. In it, the authors detail the connections between esports and learning, self-reported impacts of the program and demographic differences among them, students' attitudes toward program features, and equity in results…
Descriptors: Video Games, Competition, Program Development, Program Evaluation
Molnar, Andreea; Virseda, Jesus; Frias-Martinez, Vanessa – Journal of Interactive Learning Research, 2015
The advent of feature phones in emerging economies makes them an ideal tool to be used for facilitating and complementing education performed in a formal environment (i.e. schools). However most of the proposed applications do not take into account the wishes of the teachers to customise the applications for student needs, or easiness to re-create…
Descriptors: Educational Games, Educational Technology, Telecommunications, Technology Uses in Education
Kang, Myunghee; Kim, Seyoung; Yoon, Seonghye; Chung, Warren – Journal of Interactive Learning Research, 2017
The purpose of this study was to set future directions of the Cyber Home Learning System in Korea based on its current status. The Cyber Home Learning System has been designed and used by K-12 students to study voluntarily at home using online lessons. The development process of the Cyber Home Learning System was composed of the following four…
Descriptors: Foreign Countries, Online Courses, Database Management Systems, Computer System Design
Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
Leppisaari, Irja; Herrington, Jan; Vainio, Leena; Im, Yeonwook – Journal of Interactive Learning Research, 2013
The implementation of authentic learning elements at education institutions in five countries, eight online courses in total, is examined in this paper. The International Virtual Benchmarking Project (2009-2010) applied the elements of authentic learning developed by Herrington and Oliver (2000) as criteria to evaluate authenticity. Twelve…
Descriptors: Multicultural Education, Benchmarking, Online Courses, Scaffolding (Teaching Technique)
Herrington, Anthony; Herrington, Jan; Hoban, Garry; Reid, Doug – Journal of Interactive Learning Research, 2009
Professional learning is an important process in enabling teachers to update their pedagogical knowledge and practices. The use of online technologies to support professional learning has a number of benefits in terms of flexibility and scalability. However, it is not clear how well the approach impacts on teachers' classroom practices. This…
Descriptors: Elementary Secondary Education, Professional Development, Pedagogical Content Knowledge, Teaching Methods
Akpinar, Yavuz; Bal, Volkan – Journal of Interactive Learning Research, 2006
This research aims to devise a set of computer-based tools to meet the diverse needs of learners for comprehending a science learning unit, namely work. A model of computer-based tools on the learning unit for developing procedural knowledge for solving work problems was developed together with a set of teacher customization and collaboration…
Descriptors: Teaching Methods, Teacher Collaboration, Cooperative Planning, Computer Uses in Education