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Ferguson, Anneka – Journal of Learning Design, 2015
There is a growing movement to create successful, ethical, well-rounded and practice ready legal professionals both in terms of their content knowledge and their mental well-being. As a Legal Teaching "profession" it is incumbent on us to answer this call in a responsive, creative, integrated, well researched and evaluated manner. This…
Descriptors: Foreign Countries, Legal Education (Professions), Ethics, Knowledge Level
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Taljaard, Johann – Journal of Learning Design, 2016
This article reviews the literature on multi-sensory technology and, in particular, looks at answering the question: "What multi-sensory technologies are available to use in a science, technology, engineering, arts and mathematics (STEAM) classroom, and do they affect student engagement and learning outcomes?" Here engagement is defined…
Descriptors: STEM Education, Art Education, Multisensory Learning, Technology Uses in Education
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Lloyd, Margaret; Bahr, Nan – Journal of Learning Design, 2016
The "Journal of Learning Design" (JLD) has had a relatively short history of open-access peer-reviewed publication in the broad field of multidisciplinary pedagogy and learning design in higher education with a focus on the innovative use of technology. It began in 2005 and its decade of publication has coincided with a period of great…
Descriptors: Periodicals, Instructional Design, Higher Education, Meta Analysis
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Logan, Patricia A.; Angel, Lyndall – Journal of Learning Design, 2014
Despite several attempts to define what foundational science is required by and for the nursing profession, uncertainty has long existed in this area. Several attempts have been undertaken to elicit the appropriate level and depth of foundational science with the only clear result being that science has been recognised as key to good practice. The…
Descriptors: Foreign Countries, Undergraduate Students, Nursing Education, Science Curriculum
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Dracup, Mary – Journal of Learning Design, 2012
Online role plays, as they are designed for use in higher education in Australia and internationally, are active and authentic learning activities (Wills, Leigh & Ip, 2011). In online role plays, students take a character role in developing a story that serves as a metaphor for real-life experience in order to develop a potentially wide range…
Descriptors: Foreign Countries, Higher Education, Role Playing, News Media
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Lloyd, Margaret – Journal of Learning Design, 2010
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions made for computers in the mid-20th Century and enact scenarios from science fiction. We are left…
Descriptors: Science Fiction, Social Change, Social Environment, Electronic Learning