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Farrow, Robert – Learning, Media and Technology, 2023
Explicable AI in education (XAIED) has been proposed as a way to improve trust and ethical practice in algorithmic education. Based on a critical review of the literature, this paper argues that XAI should be understood as part of a wider socio-technical turn in AI. The socio-technical perspective indicates that explicability is a relative term.…
Descriptors: Artificial Intelligence, Algorithms, Computer Uses in Education, Language Usage
Lucas Cone; Signe Sophus Lai – Learning, Media and Technology, 2025
In January 2024, the Danish Data Protection Agency issued a landmark ruling, challenging the integration of Chromebook laptops in Danish public schools under the EU's General Data Protection Regulation (GDPR). This article presents a study of the Chromebook case to explore the entanglement of commercial tech infrastructures and welfare state…
Descriptors: Laptop Computers, Computer Uses in Education, Foreign Countries, Public Schools
Jo B. Helgetun; Mathias Decuypere – Learning, Media and Technology, 2024
This article analyses the smartphone application TeacherTapp that is used to collect and disseminate information on teachers' views on education and their classroom practices. The research takes as its object of analysis the use of TeacherTapp in England and Flanders. We analyze what TeacherTapp is, how it relates to a given localized community in…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Educational Technology, Handheld Devices
Richterich, Annika – Learning, Media and Technology, 2022
Hackerspaces are physical community spaces where technology enthusiasts meet. Despite the term 'hacking' being widely associated with cybercrime, hackerspaces are not only perfectly legal but resourceful, skilled communities: members cultivate digital expertise and technological craftsmanship in experiential learning practices. While the…
Descriptors: Communities of Practice, Computer Uses in Education, Experiential Learning, Social Discrimination
Scott, Fiona Louise – Learning, Media and Technology, 2022
Although much parental mediation literature discusses restrictive mediation, less nuanced consideration has been given to the diverse nature of positive or instructional active mediation. The present study suggests family mediation of preschool children's digital media practices at home includes a more diverse range of positive or instructional…
Descriptors: Preschool Children, Multimedia Materials, Electronic Publishing, Child Behavior
Hawley, Sara – Learning, Media and Technology, 2022
In recent sociomaterialist, materialist and post-human theorizing which foregrounds the importance of objects and bodies, ideas of consciousness and intentionality are seen as potentially tainted either with Cartesian mind-body splits or with subjectivities that are too discursively constructed. At the same time, new theories of affect as…
Descriptors: Digital Literacy, Foreign Countries, Writing (Composition), Postmodernism
Scholes, Laura; Mills, Kathy A.; Wallace, Elizabeth – Learning, Media and Technology, 2022
This article addresses a gap in research about primary school boys' identification as 'gamers.' Drawing on a survey of 318 Year 3 (7-8 years old) students, the research identified boys' self-reported enjoyment for gaming, their frequency using digital devices, and their self-rated digital skills. Interviews with four boys from the survey also…
Descriptors: Elementary School Students, Grade 3, Males, Identification (Psychology)
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Hillman, Thomas; Rensfeldt, Annika Bergviken; Ivarsson, Jonas – Learning, Media and Technology, 2020
Sweden has one of the most marketised and decentralised school systems in the world while also ranking amongst countries with the highest levels of access to technology in classrooms. Considering the increasingly central role that digital platforms play in the practices of schooling, this article speculates on what might happen during the 2020s in…
Descriptors: Administrative Organization, Access to Computers, Foreign Countries, Commercialization
Mary Rice; Joaquín T. Argüello de Jesús – Learning, Media and Technology, 2024
The purpose of this essay is to conceptualize accessibility in digital education for school children through a minimal computing perspective. This perspective prioritizes the contextual, social, and relational as part of the ethic of minimal computing mantra to consider "What." "We." "Need." To achieve our goals, we…
Descriptors: Rural Schools, Accessibility (for Disabled), Access to Computers, Decolonization
Stirling, Eve – Learning, Media and Technology, 2016
Within the range of websites and apps that are part of first-year undergraduates' digital environments, the social network site "Facebook" is perhaps the most popular and prominent. As such, the ubiquitous nature of "Facebook" in the higher education landscape has drawn much attention from scholars. Drawing on data from a…
Descriptors: Social Media, Technology Uses in Education, Educational Technology, Longitudinal Studies
Burnett, Cathy – Learning, Media and Technology, 2016
This article contributes to thinking about collaboration in classroom/virtual environments by considering how children (aged 10-11) engage in the process of "being together" at the interface of the physical and virtual. It argues that, if educators are to develop effective pedagogies that capitalise on opportunities for collaborative and…
Descriptors: Educational Technology, Simulated Environment, Cooperative Learning, Interpersonal Relationship
Eynon, Rebecca; Geniets, Anne – Learning, Media and Technology, 2016
Digital skills are an important aspect of ensuring that all young people are digitally included. Yet, there tends to be an assumption in popular discourse that young people can simply learn these skills by themselves. While experience of technologies forms an important part of the learning process, other resources (i.e., access to technology and…
Descriptors: Skill Development, Information Literacy, Internet, Influence of Technology
Hinostroza, J. Enrique; Matamala, Carolina; Labbé, Christian; Claro, Magdalena; Cabello, Tania – Learning, Media and Technology, 2015
This paper presents the results of an analysis of secondary students' computer use, aimed at understanding how different factors influence the profile of activities carried out by students with computers. The analysis is based on the data from a national study aimed at measuring students' Information and Communication Technology (ICT) skills for…
Descriptors: Foreign Countries, Secondary School Students, Computer Use, Internet
Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Woods, Will – Learning, Media and Technology, 2012
In the last few years, digital games have become increasingly popular with both "hardcore" and "casual" audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and critical learning through participation in affinity groups and semiotic domains but…
Descriptors: Foreign Countries, Computer Games, Questionnaires, Informal Education