Publication Date
In 2025 | 24 |
Since 2024 | 70 |
Since 2021 (last 5 years) | 163 |
Since 2016 (last 10 years) | 245 |
Since 2006 (last 20 years) | 269 |
Descriptor
Source
Technology, Knowledge and… | 269 |
Author
Tawfik, Andrew A. | 4 |
Guillén-Gámez, Francisco D. | 3 |
Jessie S. Barrot | 3 |
Andrew A. Tawfik | 2 |
Baker, Ryan S. | 2 |
Blikstein, Paulo | 2 |
Changhao Liang | 2 |
Cherniak, Shara | 2 |
Cho, Eunji | 2 |
Christensen, Rhonda | 2 |
Dobozy, Eva | 2 |
More ▼ |
Publication Type
Journal Articles | 269 |
Reports - Research | 205 |
Reports - Descriptive | 27 |
Reports - Evaluative | 27 |
Tests/Questionnaires | 21 |
Information Analyses | 17 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Teachers | 1 |
Location
Spain | 12 |
Turkey | 12 |
Germany | 6 |
Norway | 6 |
Italy | 5 |
Australia | 3 |
Japan | 3 |
United States | 3 |
California | 2 |
Czech Republic | 2 |
Finland | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Beck Depression Inventory | 1 |
Learning Style Inventory | 1 |
Motivated Strategies for… | 1 |
Program for International… | 1 |
Stages of Concern… | 1 |
What Works Clearinghouse Rating
Mathias Mejeh; Livia Sarbach – Technology, Knowledge and Learning, 2025
Self-regulated learning (SRL) is an important aspect of successful knowledge acquisition. Adaptive learning technology (ALT) is a form of educational technology that can improve SRL by offering learners personalized and timely support. Despite the potential of ALT to support SRL, its integration into schools' pedagogical practices remains a…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Independent Study
Sven Judel; Jasper vom Felde; Ulrik Schroeder – Technology, Knowledge and Learning, 2024
This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if allowed within a course, JavaScript code that logs video interactions and transforms these logs into…
Descriptors: Video Technology, Learning Management Systems, Information Storage, Educational Technology
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Shovqi Zeynalov; Ece Dogantan – Technology, Knowledge and Learning, 2025
This study aimed to examine the digital entrepreneurship intention of open education tourism students within the scope of personal innovativeness, digital literacy skills and entrepreneurship education they received at university. The study also aimed to reveal the relationships between entrepreneurship education, digital literacy skills, personal…
Descriptors: Open Education, Tourism, Technological Literacy, Entrepreneurship
Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
Glaser, Noah – Technology, Knowledge and Learning, 2023
This emerging technology report explores the potential of ChatGPT, an AI-powered chatbot developed by OpenAI, as an educational technology. Drawing on previous research on AI and education, the relevance of ChatGPT for learning, instruction, and assessment is discussed, as well as how the tool is being used in practice. Potential ethical concerns…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education, Technological Advancement
Teemu Valtonen; Teija Paavilainen; Sonsoles López-Pernas; Mohamed Saqr; Laura Hirsto – Technology, Knowledge and Learning, 2025
This study focuses on learning analytics from the perspective of elementary and secondary classroom teachers (grades one to nine). The aim is to explore teachers' perceptions about the use of learning analytics, the challenges and opportunities associated with the tools, and the future of the analytics. The research is based on qualitative data:…
Descriptors: Elementary School Teachers, Secondary School Teachers, Learning Analytics, Teacher Attitudes
Glaser, Noah; Newbutt, Nigel; Palmer, Heath; Schmidt, Matthew – Technology, Knowledge and Learning, 2023
Research suggests that virtual reality (VR) technologies can promote learning opportunities for individuals with autism in safe and controllable training scenarios. However, substantial challenges exist concerning the development and deployment of fully immersive VR systems in real-world settings. Video-based virtual reality is an emerging…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Students with Disabilities, Educational Technology
Jesús Manuel Soriano-Alcantara; Francisco D. Guillén-Gámez; Julio Ruiz-Palmero – Technology, Knowledge and Learning, 2025
Digital competencies are very significant in terms of integrating digital resources into educational processes. This study presents the validity and reliability of an instrument created by Carrera et al. (2011), in order to evaluate the basic digital competence of the three main educational agents of the educational community (teachers, students,…
Descriptors: Foreign Countries, Test Validity, Test Reliability, Digital Literacy
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Niels Seidel – Technology, Knowledge and Learning, 2024
In the literature, one can find many claims about how long a learning video should be, but only a few valid reasons and even less empirical evidence. It is argued that a video should be as short as possible according to the learners' attention span. Short videos shall prevent the learner from becoming too passive. The Segmenting Principle…
Descriptors: Instructional Films, Social Media, Time, Attention Span
Bokolo Anthony Jr. – Technology, Knowledge and Learning, 2024
Institutions of higher education are implementing Blended Learning (BL) approaches to supplement traditional courses in enhancing students' learning experiences. However, only fewer studies have examined BL acceptance based on the determinants that influence students' perception towards BL integration in improving learning performance.…
Descriptors: Blended Learning, Higher Education, Technology Uses in Education, Academic Achievement
Bilge Dogan; Aytac Gogus – Technology, Knowledge and Learning, 2025
This study examines teacher candidates' competencies in using Web 2.0 tools and developing digital teaching materials for early childhood education within the scope of the Instructional Technologies Course. This research study investigates the course-based efforts to improve the quality of the education of teacher candidates and to better…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Early Childhood Education
Juliette C. Désiron; Maria-Luisa Schmitz; Dominik Petko – Technology, Knowledge and Learning, 2025
Digital technologies have facilitated access to instructional multimedia materials, and a large body of literature has shown that these technologies can support students' learning. However, recent research also shows that many teachers have misconceptions about learning from multimedia materials. Further, numerous studies point out that numerous…
Descriptors: Teacher Developed Materials, Instructional Materials, Multimedia Materials, Multimedia Instruction
Don Passey; Jean Gabin Ntebutse; Manal Yazbak Abu Ahmad; Janet Cochrane; Simon Collin; Asmaa Ganayem; Elizabeth Langran; Sadaqat Mulla; Maria Mercedes Rodrigo; Toshinori Saito; Miri Shonfeld; Saunand Somasi – Technology, Knowledge and Learning, 2024
This conceptual paper draws on a wide range of research and policy literature, providing a contemporary view of issues, factors and practices that affect education for digitally excluded populations. Concern for how education for digitally excluded populations can be supported is focal to this paper, with different sections offering key related…
Descriptors: Inclusion, Access to Computers, Access to Education, Minority Group Students