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Seongyune Choi; Hyeoncheol Kim – Education and Information Technologies, 2025
Attention to programming education from K-12 to higher education has been growing with the aim of fostering students' programming ability. This ability involves employing appropriate algorithms and computer codes to solve problems and can be enhanced through practical learning. However, in a formal educational setting, it is challenging to provide…
Descriptors: Foreign Countries, High School Freshmen, Programming, Artificial Intelligence
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Liu, Fang; Zhao, Liang; Zhao, Jiayi; Dai, Qin; Fan, Chunlong; Shen, Jun – IEEE Transactions on Learning Technologies, 2022
Educational process mining is now a promising method to provide decision-support information for the teaching-learning process via finding useful educational guidance from the event logs recorded in the learning management system. Existing studies mainly focus on mining students' problem-solving skills or behavior patterns and intervening in…
Descriptors: Data Use, Learning Management Systems, Problem Solving, Learning Processes
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Una Tellhed; Fredrik Björklund; Kalle Kallio Strand; Karolin Schöttelndreier – Journal for STEM Education Research, 2023
To increase engagement with science and technology, young people around the world are encouraged to attend activities at science centers. But how effective are these activities? Since women have weaker ability beliefs and interest in technology than men, it is especially important to learn how science center visits affect them. In this study, we…
Descriptors: Middle School Students, Grade 8, Grade 9, Gender Differences
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Rina Zviel Girshin; Nathan Rosenberg; Ida Kukliansky – Journal of Research in Childhood Education, 2024
This longitudinal study of robot programming in early childhood (ROPEC) was performed based on summative and formative assessments of the robotics program in kindergarten and year one of elementary school. The study aims to broaden our knowledge about children's understanding of programming, their confidence in ability to read and write programs,…
Descriptors: Kindergarten, Grade 1, Early Childhood Education, Computation
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Rachlin, Howard – Behavior Analyst, 2012
This essay uses the recent victory of an IBM computer (Watson) in the TV game, "Jeopardy," to speculate on the abilities Watson would need, in addition to those it has, to be human. The essay's basic premise is that to be human is to behave as humans behave and to function in society as humans function. Alternatives to this premise are considered…
Descriptors: Television, Programming (Broadcast), Games, Questioning Techniques
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Renumol, V. G.; Janakiram, Dharanipragada; Jayaprakash, S. – ACM Transactions on Computing Education, 2010
Identifying the set of cognitive processes (CPs) a student can go through during computer programming is an interesting research problem. It can provide a better understanding of the human aspects in computer programming process and can also contribute to the computer programming education in general. The study identified the presence of a set of…
Descriptors: Protocol Analysis, Classification, Cognitive Processes, Thinking Skills