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Wanglang, Chotika; Chatwattana, Pinanta – Journal of Education and Learning, 2023
This research are develop the project-based learning model using gamification which can be used as a guideline to develop the project-based learning system using gamification to enhance 21st century learners through the six steps of project-based learning process and instruction activities using gamification; thereby, users can interact and…
Descriptors: Student Projects, Active Learning, Models, Gamification
Jingjing Han; Lina Zhang; Liucai Yang; Yougen Luo; Ruiqin Yao; Xuebin Qu – Biochemistry and Molecular Biology Education, 2024
The primary objective of science postgraduate education is to foster students' capacity for creative thinking and problem-solving, particularly in the context of scientific research quality. In order to achieve this goal, the "7E" teaching mood has been implemented in the cell biology course for postgraduate students to promote…
Descriptors: Science Instruction, Graduate Students, Creative Thinking, Problem Solving
Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
Yshiwata Lomae; Melly Wilson – Region 19 Comprehensive Center, 2024
Place-based Education (PBE) is the process of adapting students' educational experiences to the places and characteristics of their communities to make learning more "practical, relevant, and meaningful", and to help them become creators, not just consumers of knowledge (Ledward, 2013; Fukuda, Ah Sam, and Wong, 2010). PBE curriculum is…
Descriptors: Place Based Education, School Community Relationship, Culturally Relevant Education, Creative Thinking
Özlem Soydan Oktay; T. Volkan Yüzer – Interactive Learning Environments, 2024
This study determines and analyzes the principles of interactive scenario design supporting critical and creative thinking in asynchronous learning environments. The study was conducted as a qualitative research, framed by two theoretical approaches, heutagogy and inquiry-based learning, and a holistic case study. The basic principles of the…
Descriptors: Asynchronous Communication, Creative Thinking, Critical Thinking, Interaction
Indah Praminingsih; Mieke Miarsyah; Tri Handayani Kurniati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The ability to think critically and creatively is a capability that must be possessed by student in this century. This ability is needed to adjust to changes, it takes habit in bringing up new ideas to solve various problems that occur. This study aims to determine the effect of the Problem-Based Learning (PBL) model with the brainstorming method…
Descriptors: Active Learning, Student Projects, Brainstorming, Critical Thinking
Matuk, Camillia; Linn, Marcia C. – Instructional Science: An International Journal of the Learning Sciences, 2023
Peer ideas can be valuable contributions to scientific inquiry. Divergent peer ideas can enrich students' thinking and encourage curiosity. Meanwhile, similar peer ideas can promote convergent thinking that can reinforce understanding. However, students need guidance in critically evaluating peer ideas in relation to their own, and in recognizing…
Descriptors: Student Attitudes, Peer Relationship, Active Learning, Inquiry
Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Olena Stepanenko; Tatyana Valentieva; Ivanna Parfanovich; Ivo Svoboda; Olga Marukhovska-Kartunova – Journal of Education and Learning (EduLearn), 2024
The purpose of this study was to identify the effectiveness of the project method as an innovative tool for the teaching of humanitarian subjects. The research used such methods as follows: questionnaire, observation, experiment, as well as statistical methods for data processing. In the course of the research, it was determined that the students…
Descriptors: Foreign Countries, College Students, College Faculty, Active Learning
Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
Chanoknan Kwangpukieo; Tatsirin Sawangboon – International Education Studies, 2024
This research aims to enhance mathematical proficiency and stimulate creative thinking among 10th-grade students through the implementation of the 5E Inquiry-Based Learning approach with Supplementary Media. The study explores the effectiveness of this pedagogical approach in transforming the learning experience and outcomes in mathematics…
Descriptors: Foreign Countries, STEM Education, Secondary School Students, Grade 10
Kewalramani, Sarika; Veresov, Nikolay – Research in Science Education, 2022
This paper discusses how multimodal creative inquiry might be conceptualised and implemented for children's meaning-making in science. We consider Halliday's (1978) and Vygotsky's (1987, 2016) theoretical ideas for showing how the most important characteristics of social semiotics are connected to imagination, play-based and creative inquiry for…
Descriptors: Early Childhood Education, Creative Thinking, Inquiry, Semiotics
Chen, Pengfei; Chang, Yuan Cheng – International Journal of Higher Education, 2021
The aim of this study is to enhance students' creative problem-solving ability using a project-based learning approach. The study was based on a quasi-experimental design and the participants were 69 postgraduate students in the field of education management. There were 35 of the students assigned to the experimental group, and the remaining 34 to…
Descriptors: Creative Thinking, Problem Solving, Graduate Students, Active Learning
Lu, Shih-Yun; Lo, Chih-Cheng; Syu, Jia-Yu – International Journal of Technology and Design Education, 2022
The main purpose of the living technology curriculum is to cultivate students' interest in learning science and technology, and further to utilize their experience of learning instructions and develop their ability to integrate interdisciplinary knowledge and skills. In recent years, as countries have begun to emphasize the concept of…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Student Projects
Karamustafaoglu, Orhan; Pektas, Hüseyin Miraç – Education and Information Technologies, 2023
There is a great need for applied studies at the K-12 level on how creative problem solving skills can be developed in out-of-school environments and what kind of learning activities can be used. Therefore, in this study, the effects of inquiry-based STEM (Science, Technology, Engineering and Mathematics) activities on students' STEM awareness and…
Descriptors: Creative Thinking, Problem Solving, Active Learning, Inquiry