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Showing 1 to 15 of 114 results Save | Export
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Bahar Memarian; Tenzin Doleck – Education and Information Technologies, 2024
Artificial Intelligence (AI) has been around for nearly a century, yet in recent years the rapid advancement and public access to AI applications and algorithms have led to increased attention to the role of AI in higher education. An equally important but overlooked topic is the study of AI teaching and learning in higher education. We wish to…
Descriptors: Artificial Intelligence, Technological Advancement, Higher Education, Influence of Technology
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Cirit Mateus De Oro; Daladier Jabba; Ana María Erazo-Coronado; Ignacio Aguaded; Rodrigo Campis Carrillo – Technology, Pedagogy and Education, 2024
This article proposes an educational intervention model from Educommunication, integrating communication, pedagogy, information technologies and human development principles. The methods used included, first, an exploratory and quantitative procedure to identify the theoretical foundations of Educommunication and critical attitudes. Then a…
Descriptors: Communication (Thought Transfer), Information Technology, Teaching Methods, Individual Development
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Sharma, Daneshwar – Business and Professional Communication Quarterly, 2023
Digital communication and digital oratory have become an integral part of today's workplace. This research discusses an innovative assessment tool that uses digital oratory and digital video along with YouTube to create opportunities for the students to develop self-efficacy in digital oratory and public speaking. The measurement of the…
Descriptors: Self Efficacy, Public Speaking, Video Technology, Telecommunications
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
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Jian Zhang; Le Yu; Wei Chen; Jing Ya Zhao – International Journal of Web-Based Learning and Teaching Technologies, 2024
With the development of track and field, people pay more and more attention to the quality of classroom teaching of track and field technology, and the evaluation of teaching quality plays a key role in it. In today's educational reform, teaching evaluation plays an important role as an important method to test teachers' teaching and students'…
Descriptors: Video Technology, Algorithms, Evaluation, Risk Management
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Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
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Sula, Chris Alen; Berger, Claudia – College & Research Libraries, 2023
The digital humanities (DH) remain a growing area of interest among researchers and a locus of new positions within libraries, especially academic libraries, as well as archives, museums, and cultural heritage organizations. In response to this demand, many programs that train information professionals have developed specific curricula around DH.…
Descriptors: Humanities, Information Technology, Library Education, Global Approach
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Bauer, Steven; Fischbach, Sarah; Labban, Alice; Fleck, Emilie M.; Speth, Anna Mauldin – Marketing Education Review, 2022
This article presents a new approach to bring virtual reality into the marketing classroom. Our study adds to the literature by testing two different types of virtual reality content and showing the importance of content in producing desired educational outcomes. We also extend past research by suggesting specific processes and resources for…
Descriptors: Computer Simulation, Business Administration Education, Marketing, Curriculum Development
Jose Antonio Mola Avila – ProQuest LLC, 2023
Accountability in education was implemented to improve poor learning outcomes by documenting and monitoring learning achievement results. In this process, external standardized achievement tests have played a central role, being the mechanism most frequently used to measure learning outcomes. However, several decades after its initial…
Descriptors: Foreign Countries, Standardized Tests, Achievement Tests, Accountability
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Estacio Pereira; Sumaya Nsair; Leticia Radin Pereira; Kimberley Grant – International Journal of Educational Technology in Higher Education, 2024
Constructive alignment is a learning design approach that emphasizes the direct alignment of the intended learning outcomes, instructional strategies, learning activities, and assessment methods to ensure students are engaged in a meaningful learning experience. This pedagogical approach provides clarity and coherence, aiding students in…
Descriptors: Course Content, Curriculum Development, Instructional Design, Alignment (Education)
Xiaoman Wang – ProQuest LLC, 2024
This study presents a collaborative learning experience design aimed to promote Algorithmic Literacy (AL) among middle school students. Developed in partnership with middle school teachers and students, the design addresses the need to equip students with the knowledge and skills necessary to navigate an algorithm-driven digital landscape. The…
Descriptors: Middle School Students, Algorithms, Multiple Literacies, Cooperative Learning
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Dahle, Reena; Rasel, Rafiul – IEEE Transactions on Education, 2016
This paper presents a series of course modules developed as a high-impact and cost-effective learning tool for modeling and simulating the microfabrication process and design of microelectromechanical systems (MEMS) devices using three-dimensional (3-D) printing. Microfabrication technology is an established fabrication technique for small and…
Descriptors: Educational Technology, Learning Modules, Electromechanical Technology, Printing
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Fragou, Olga; Mavroudi, Anna – International Journal of Technology in Education and Science, 2020
Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued to emerge; however, their use in education settings focusing on existing practices remain largely underexplored.…
Descriptors: Computer Science Education, Educational Technology, Computer Uses in Education, Internet
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Sabiha Yeni; Nataša Grgurina; Mara Saeli; Felienne Hermans; Jos Tolboom; Erik Barendsen – Informatics in Education, 2024
There is an increasing interest in the integration of computational thinking (CT) in the K-12 curriculum. By integrating CT into other disciplines, the aim is to equip students with essential skills to navigate domain-specific challenges. This study conducts a systematic review of 108 peer-reviewed scientific papers to analyze in which K-12…
Descriptors: Interdisciplinary Approach, Mental Computation, Curriculum Implementation, Research Reports
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Kola, Malose – Educational Action Research, 2021
Effective lesson planning promotes good teaching and the implementation of curriculum policy. Lesson planning enables teachers to determine appropriate lesson objectives, teaching and learning activities, and teaching methods. Effective lesson planning stimulates teachers to evaluate their instructional strategies and to reflect on how to improve…
Descriptors: Foreign Countries, Preservice Teachers, Action Research, Technology Education
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