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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
In 2018, the Texas Education Agency (TEA) introduced a competitive grant program designed to assist Local Education Agencies (LEA) in attaining Math Innovation Zone (MIZ) designation through a four-year process which ensures program fidelity. The primary objective of this initiative is to enhance math proficiency levels for PreK - 8th grade…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
Mavrikis, Manolis; Geraniou, Eirini; Gutierrez Santos, Sergio; Poulovassilis, Alexandra – British Journal of Educational Technology, 2019
While it is commonly accepted that Learning Analytics (LA) tools can support teachers' awareness and classroom orchestration, not all forms of pedagogy are congruent to the types of data generated by digital technologies or the algorithms used to analyse them. One such pedagogy that has been so far underserved by LA is exploratory learning,…
Descriptors: Learning Analytics, Discovery Learning, Teaching Methods, Visualization
DeLiema, David; Kwon, Yejin Angela; Chisholm, Andrea; Williams, Immanuel; Dahn, Maggie; Flood, Virginia J.; Abrahamson, Dor; Steen, Francis F. – Cognition and Instruction, 2023
When teachers, researchers, and students describe productively responding to moments of failure in the learning process, what might this mean? Blending prior theoretical and empirical research on the relationship between failure and learning, and empirical results from four data sets that are part of a larger design-based research project, we…
Descriptors: Guidelines, Learning Processes, Correlation, Failure
Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
Akimov, Alexandr; Malin, Mirela – Assessment & Evaluation in Higher Education, 2020
Assessment is an important element of any effective teaching and learning strategy. Designing an appropriate assessment strategy is a continual challenge for instructors because the assessment structure must be well aligned with the intended learning outcomes. Technological advances have led to an expansion of online and distance modes of course…
Descriptors: Verbal Tests, Oral Language, Student Evaluation, Computer Assisted Testing
Oliver, Joseph Steve; Hodges, Georgia W.; Moore, James N.; Cohen, Allan; Jang, Yoonsun; Brown, Scott A.; Kwon, Kyung A.; Jeong, Sophia; Raven, Sara P.; Jurkiewicz, Melissa; Robertson, Tom P. – Research in Science Education, 2019
Research into the efficacy of modules featuring dynamic visualizations, case studies, and interactive learning environments is reported here. This quasi-experimental 2-year study examined the implementation of three interactive computer-based instructional modules within a curricular unit covering cellular biology concepts in an introductory high…
Descriptors: High School Students, Secondary School Science, Biology, Visualization
Górski, Filip; Bun, Pawel; Wichniarek, Radoslaw; Zawadzki, Przemyslaw; Hamrol, Adam – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Effective medical and biomedical engineering education is an important problem. Traditional methods are difficult and costly. That is why Virtual Reality is often used for that purpose. Educational medical VR is a well-developed IT field, with many available hardware and software solutions. Current solutions are prepared without methodological…
Descriptors: Computer Simulation, Medical Education, Educational Technology, Computer Uses in Education
Adapt and They Shall Come: Case Studies of Online Teacher-Parent Collaboration with At-Risk Students
Kofteros, Alexandros; Hadzilacos, Thanasis – Journal of Interactive Learning Research, 2019
This paper describes an unexpected collateral finding from an educational intervention with at-risk primary school pupils in which parents worked regularly with their children's teacher to leverage his adaptive teaching methods for their children. Efficient parent-teacher communication and effective collaboration are prerequisites, but not given;…
Descriptors: Case Studies, Parent Teacher Cooperation, Educational Technology, Cooperative Learning
Lewis Ellison, Tisha – Journal of Adolescent & Adult Literacy, 2017
This case study examines one African American adolescent male's digital choices and experiences during the creation of a digital story about Minecraft. This study introduces digital participatory choice cultures as a framework to consider how he might recognize and use existing meaning-making and composition strategies to bridge what young people…
Descriptors: Story Telling, African American Students, Adolescents, Case Studies
Ruiz-López, Natalia – International Journal of Mathematical Education in Science and Technology, 2018
This paper, which describes a study undertaken with pairs of future primary teachers using GeoGebra software to solve geometry problems, includes a brief literature review, the theoretical framework and methodology used. An analysis of the instrumental genesis process for a pair participating in the case study is also provided. This analysis…
Descriptors: Geometry, Computer Software, Computer Uses in Education, Preservice Teachers
Zadeh, Amir Hassan; Schiller, Shu; Duffy, Kevin; Williams, Jonathan – e-Journal of Business Education and Scholarship of Teaching, 2018
The age of data analytics requires "data scientists" across a wide range of business disciplines with deep knowledge of how to manage and analyse vast amounts of data to support decision-making. As a result, new analytical tools are being taught in the Management Information Systems (MIS) or business analytics (BA) programs to foster…
Descriptors: College Freshmen, Business Administration Education, Data Analysis, Computer Software
Hurreeram, Sabrina Luvlina; Bahadur, Goonesh Kumar – International Journal of Education and Development using Information and Communication Technology, 2019
This study aims at exploring the use of tablets in Grade 1 and Grade 2 from the educators' point of view in Mauritius. Data were collected via an online survey, after one year of implementation of use of tablets in these grades. Twenty three (23) educators responded, and semi-structured interviews were conducted with five (5) educators from three…
Descriptors: Handheld Devices, Grade 1, Grade 2, Computer Uses in Education
Smythe, Suzanne – Adult Education Quarterly: A Journal of Research and Theory, 2018
This article reports on a study of adult literacy and learning in a public computing center where people contend with the new literacy demands of online government and other automated technologies. The study asks, (1) What literacy and learning practices are associated with digital governance? (2) What pedagogies support people to navigate digital…
Descriptors: Adult Literacy, Adult Learning, Governance, Adult Education