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Ayse Gokcen; Özge Özel; Fatma Çalisandemir – International Journal of Psychology and Educational Studies, 2024
The purpose of this study is to investigate the activities that children engage in with technology. In this direction, preschool children's ownership of technological devices, which devices they own and what they do with these devices were examined. This study was designed as qualitative research. The study group consisted of 34 preschool children…
Descriptors: Preschool Children, Technology, Handheld Devices, Computer Use
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Yilmaz, Sevde; Pamuk, Mustafa – International Journal of Psychology and Educational Studies, 2023
Today, the use of technology not only affects social relations, but also affects the relations of family members who are part of the society. Technology can negatively affect especially adolescent parent relationships within the family. In this study, it was aimed to examine the roles of social media and digital game addictions, which are…
Descriptors: High School Students, Parents, Parent Child Relationship, Conflict
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Emine Arslan Kiliçoglu; Seda Kiliç Ecevitli; Esra Ergin – International Society for Technology, Education, and Science, 2023
The aim of this study is to examine the implementation of online games and interactive book reading applications for individuals with autism with maternal participation. For this purpose, this case was studied with the support of mother participation with a 2-year-old child diagnosed with autism of a family living in the Netherlands who immigrated…
Descriptors: Electronic Learning, Computer Games, Reading, Electronic Books
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Toh, Weimin; Lim, Fei Victor – Interactive Learning Environments, 2023
In light of the growing phenomenon of parent-child digital co-play of online games, we conducted a study to understand the different ways of digital co-play and how they can offer opportunities for the child's learning. We analyse four cases of parent-child digital co-play on "Let's Play" gaming videos with "Roblox" on YouTube.…
Descriptors: Play, Parent Child Relationship, Video Technology, Computer Games
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Veraksa, Aleksander; Sukhikh, Vera; Veresov, Nikolay; Almazova, Olga – International Journal of Early Years Education, 2022
In this study we aimed to compare the contribution of each play type to the development of different EFs components: shifting, working memory (visuospatial and auditory) and inhibition (two aspects of cognitive inhibition and physical inhibition). Following a preliminary examination of EFs was the intervention, which consisted of 14 play sessions…
Descriptors: Play, Child Behavior, Executive Function, Short Term Memory
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Baukiene, Edita; Jusiene, Roma; Praninskiene, Ruta; Lisauskiene, Lina – Early Child Development and Care, 2022
The aim of this study is to examine the relationship between toddlers' and pre-schoolers' sleep problems, screen-based media use, sleep regimen and the role of child emotional reactivity in this relationship. This research is a part of an extensive national study. Participants are 754 children aged 2-5 years old, and their parents. Sleep problems…
Descriptors: Young Children, Parents, Sleep, Television Viewing
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Maree Howard; Shahid A. Akhund – International Journal of Child Care and Education Policy, 2024
Background: Many governments worldwide have established guidelines regarding children's physical activity and sedentary behaviors linked to positive health outcomes. While research has established low adherence to these guideline levels, it is unclear whether parents' knowledge, perceptions, and support around these behaviors might be barriers to…
Descriptors: Children, Parents, Knowledge Level, Parent Attitudes
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McGowan, Amanda L.; Gerde, Hope K.; Pfeiffer, Karin A.; Pontifex, Matthew B. – Early Education and Development, 2023
Research Findings: The present study examined the associations among meeting 24-hour movement behavior recommendations set by the World Health Organization (2019) and young children's self-regulation and quantity estimation skills in a sample of 123 children (n = 65 female; 4.9 ± 0.7 years) in mid-Michigan. Meeting screen time recommendations…
Descriptors: Motion, Child Behavior, Guidelines, Computation
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Valcke, Alanna; Nilsen, Elizabeth S. – Journal of Cognition and Development, 2023
To successfully navigate their social worlds, children must adapt their behaviors to diverse situations and do so in a fluid fashion. The current study explored preschool-aged children's sensitivity to a gameplay context (cooperative/competitive) and messages from another (fictional) player (team-oriented/self-oriented) while distributing gameplay…
Descriptors: Task Analysis, Audio Equipment, Social Behavior, Child Behavior
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Fang, Menglin; Tapalova, Olga; Zhiyenbayeva, Nadezhda; Kozlovskaya, Svetlana – Education and Information Technologies, 2022
Digital gaming has become a regular part of life for today's pre-schoolers. Hence, there is a need to look at the integration of digital technology into the preschool education. The present study aims to examine the effect digital games have on children's behaviour and their social competence if played to reach an educational purpose (supervised…
Descriptors: Computer Games, Interpersonal Competence, Preschool Children, Foreign Countries
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Talaee, Ebrahim – International Electronic Journal of Elementary Education, 2019
This study presents a pattern for Home Computer Use (HCU) and its relation to children's social and behavioural development during primary education. This study answers whether and how HCU (either educational or recreational) during primary school is related to children's social/ behavioural development such as self-regulation, anti-social…
Descriptors: Computer Use, Elementary School Students, Family Environment, Social Development
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Kemp, Coral; Stephenson, Jennifer; Cooper, Megan; Hodge, Kerry – Infants and Young Children, 2019
A multiple-probe design across participants was used to investigate the effect of a peer-mediated intervention on the turn-taking behavior of 3 children with autism spectrum disorder (ASD) attending inclusive childcare centers. An educator trained peers to support the child with a disability to take turns playing a game on an iPad. The educator…
Descriptors: Peer Mediation, Teacher Role, Facilitators (Individuals), Young Children
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Ilgar, Sengul Mertol; Karakurt, Cigdem – Universal Journal of Educational Research, 2018
The computers used in the field of education as in many other fields are used by children mostly for playing games. The present study has aimed at identifying the general attitude mothers of preschoolers hold regarding the effect of computer game playing on children's development and behaviour. The participants were volunteer mothers (n=749) whose…
Descriptors: Preschool Children, Computer Games, Play, Child Development
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Sierksma, Jellie; Lansu, Tessa A. M.; Karremans, Johan C.; Bijlstra, Gijsbert – Developmental Psychology, 2018
Two studies examined when and why children (10-13 years) help ethnic in-group and out-group peers. In Study 1 (n = 163) children could help an out-group or in-group peer with a word-guessing game by entering codes into a computer. While children evaluated the out-group more negatively than the in-group, they helped out-group peers "more"…
Descriptors: Preadolescents, Early Adolescents, Ethnicity, Helping Relationship
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Costa, Conceição; Sousa, Carla; Rogado, José; Henriques, Sara – International Journal of Game-Based Learning, 2017
The United Nations (UN) Convention (1989) on the Rights of the Child changed the way children are viewed and treated worldwide. The Convention has been affecting governments, civil society and the private sector. ICT driven companies on the internet should not be an exception. According to Livingstone, Carr and Byrne (2015), Internet governance…
Descriptors: Foreign Countries, Treaties, Childrens Rights, International Law
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