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Showing 1 to 15 of 49 results Save | Export
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Leao, Aline A. S.; Oliveira Filho, Adaiton M.; Toledo, Franklina M. B. – International Journal of Mathematical Education in Science and Technology, 2023
The purpose of this note is to describe a classroom activity that can be used in introductory Operations Research courses. It consists of modelling a one-dimensional puzzle using mathematical programming to produce glider models. The exercise is designed to motivate the students in solving a problem with the opportunity of producing by themselves…
Descriptors: Puzzles, Programming, Class Activities, Introductory Courses
Bih Epse Fofang Janet Shufor – ProQuest LLC, 2024
Computational thinking (CT) has been supported as an important skill every young person should possess for the 21st century, with possible implications for problem-solving, self-expression, and creativity. Numerous initiatives, both within and outside classroom settings, have been developed in response to policy mandates aiming at broadening…
Descriptors: Computation, Thinking Skills, Elementary School Students, Assistive Technology
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Csizmadia, Andrew; Standl, Bernhard; Waite, Jane – Informatics in Education, 2019
In computer science education at school, computational thinking has been an emerging topic over the last decade. Even though, computational thinking is interpreted and integrated in classrooms in different ways, an identification process about what computational thinking is about has been in progress among computer science school-teachers and…
Descriptors: Constructivism (Learning), Computation, Thinking Skills, Class Activities
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Kynigos, Chronis; Diamantidis, Dimitris – ZDM: Mathematics Education, 2022
We discuss classroom activity comprised of small groups of students collaboratively tinkering with programs of dynamically manipulable figural models, posing problems regarding their mathematical properties and behaviors. We analyzed data from students' discourse taken from two classroom interventions employing a framework of creative mathematical…
Descriptors: Creativity, Engineering, Mathematical Models, Programming
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Luce, Thom – Information Systems Education Journal, 2020
This paper reviews the evolution of a senior level, live-client project development capstone class in the Analytics and Information Systems department of an AACSB accredited College of Business. The paper traces changes in methodologies and technologies leading to the current Scrum based approach, using ASP.NET Model-View-Controller, MVC, as the…
Descriptors: Capstone Experiences, College Seniors, Information Systems, Computer Software
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Lasater, Robert S.; Joseph, Anny-Claude; Cummiskey, Kevin – Teaching Statistics: An International Journal for Teachers, 2023
In this paper, we provide instructors with an approach for a classroom activity for students in an introductory data science or statistics course who have little or no statistical programming experience. We designed this activity to help students improve their statistical literacy while exploring a social justice problem-the gender wage gap. To…
Descriptors: Gender Differences, Salary Wage Differentials, Visual Aids, Statistics Education
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Steven Sclarow; A. J. Raven; Mart Doyle – Journal of Information Systems Education, 2024
This paper presents field-tested improvements over an 11-year period of a large-scale "Introduction to Information Systems" core business school course and provides a framework for implementation. Engagement and learning in large-scale courses can prove challenging, especially when the class is a requirement within a business school's…
Descriptors: Learning Strategies, Information Systems, Large Group Instruction, Introductory Courses
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Curley, Brenna; Peterson, Anna – Journal of Statistics and Data Science Education, 2022
In this article, we outline several activities revolving around soccer players who participated in the 2018 FIFA World Cup and 2019 FIFA Women's World Cup. Classroom activities are described from different perspectives, useful for a range of different statistics courses. In a first semester probability theory course, students investigate the…
Descriptors: Team Sports, Competition, Teaching Methods, Data Analysis
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Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
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Yong, Su Ting; Tiong, Kung Ming; Chan, Andy; Khiew, Poi Sim – International Journal of Virtual and Personal Learning Environments, 2021
This study explored students' perceptions of a flipped classroom for an introductory programming class. Students were required to watch video lectures and read lecture notes in advance (pre-class self-study) to prepare themselves for the in-class lectures and tutorials. A mix-methods approach was employed: quantitative survey (n=204) and…
Descriptors: Flipped Classroom, Learning Experience, Programming, Student Attitudes
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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
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Adams, Bryan; Baller, Daniel; Jonas, Bryan; Joseph, Anny-Claude; Cummiskey, Kevin – Journal of Statistics and Data Science Education, 2021
Since the publishing of Nolan and Temple Lang's "Computing in the Statistics Curriculum" in 2010, the American Statistical Association issued new recommendations in the revised GAISE college report. To reflect modern practice and technologies, they emphasize giving students experience with multivariable thinking. Students develop…
Descriptors: Multivariate Analysis, Statistics Education, Teaching Methods, Thinking Skills
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Adkins, Joni K.; Linville, Diana R.; Badami, Charles – Information Systems Education Journal, 2020
Online textbooks allow instructors to provide interactive and engaging activities for students. In this paper, we look at how providing an interactive online textbook is utilized and valued in a beginning computer programming course. In addition, we compare the utilization of the online textbook to the student final course grade. Our findings…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
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Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming
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Battal, Ali; Afacan Adanir, Gülgün; Gülbahar, Yasemin – Journal of Educational Technology Systems, 2021
The computer science (CS) unplugged approach intends to teach CS concepts and computational thinking skills without employing any digital tools. The current study conducted a systematic literature review to analyze research studies that conducted investigations related to implementations of CS unplugged activities. A systematic review procedure…
Descriptors: Computer Science Education, Programming, Teaching Methods, Concept Teaching
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