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Dahlia K. Remler; Gregg G. Van Ryzin – American Journal of Evaluation, 2025
This article reviews the origins and use of the terms quasi-experiment and natural experiment. It demonstrates how the terms conflate whether variation in the independent variable of interest falls short of random with whether researchers find, rather than intervene to create, that variation. Using the lens of assignment--the process driving…
Descriptors: Quasiexperimental Design, Research Design, Experiments, Predictor Variables
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Gerardo Luna-Gijón; Anahí Abysaí Nava-Cuahutle; Diana Angélica Martínez-Cantero – Journal of Visual Literacy, 2025
Visual diagrams are ubiquitous elements in science communication and science teaching. We can find them in texts from any area of knowledge. However, more studies are required to understand the mechanisms that make them useful tools for sharing information. This research, from an information design perspective, analyzes visual diagrams by…
Descriptors: Visual Aids, Design, Scientific and Technical Information, Classification
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Tianjiao Zhao; Jiayi Jia; Tianfei Zhu; Junyu Yang – International Journal of Technology and Design Education, 2024
Designers are always pursuing design with suitable emotions. Effective emotional fusion not only produces a good user experience but also extends the product lifecycle. The decoding of design emotion and the use of design emotion language should run through the entire design process. In this study, we propose a new emotion-embedded design flow…
Descriptors: Psychological Patterns, Design, Artificial Intelligence, Databases
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Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
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Hanane Sebbaq; Nour-eddine El Faddouli – International Review of Research in Open and Distributed Learning, 2024
MOOCs (massive open online courses), because of their scale and accessibility, have become a major area of interest in contemporary education. However, despite their growing popularity, the question of their quality remains a central concern, partly due to the lack of consensus on the criteria establishing such quality. This study set out to fill…
Descriptors: MOOCs, Quality Assurance, Success, Instructional Design
Shaurya Rohatgi – ProQuest LLC, 2023
The exponential growth of digital libraries and the proliferation of scholarly content in electronic formats have made data mining and information retrieval essential tools for effectively managing, organizing, and disseminating knowledge. This thesis provides a comprehensive analysis of the advancements and challenges in these fields, with a…
Descriptors: Data Use, Data Analysis, Information Retrieval, Database Design
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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
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Ya Xiao; Khe Foon Hew – Interactive Learning Environments, 2024
In recent years, many studies have highlighted the need to go beyond the "one-size-fits-all" gamification approach to tailored or personalised gamification to optimise students' engagement based on their user attributes. However, little is known about its effectiveness on student engagement. To advance the understanding of personalized…
Descriptors: Individualized Instruction, Gamification, Student Participation, Learner Engagement
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Chen, Guodong; Zhao, Qixun; Rong, Pan; Li, Zuting; Bei, Kong – International Journal of Technology and Design Education, 2023
Industrial design (ID) education involves students with different cognition types. This study aims to explore and compare the design activities of problem-driven and solution-driven students and examine the stability of the design process of the two classifications regarding constraints. Based on the P-S index derived from…
Descriptors: Design, Cognitive Processes, Problem Solving, Industrial Arts
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Xing, Wanli; Pei, Bo; Li, Shan; Chen, Guanhua; Xie, Charles – Interactive Learning Environments, 2023
Engineering design plays an important role in education. However, due to its open nature and complexity, providing timely support to students has been challenging using the traditional assessment methods. This study takes an initial step to employ learning analytics to build performance prediction models to help struggling students. It allows…
Descriptors: Learning Analytics, Engineering Education, Prediction, Design
Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Lu, Chia-Chen – International Journal of Technology and Design Education, 2023
The incongruity-resolution model plays a key role in the cognitive mechanisms of perceived humour. This study employed the incongruity-resolution model to discuss humorous design techniques to help design novices and students understand the influence of various humorous design techniques on perceived humour. First, 260 humorous products currently…
Descriptors: Humor, Design, Cognitive Processes, Graduate Students
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Cai, Zhiqiang; Marquart, Cody; Shaffer, David W. – International Educational Data Mining Society, 2022
Regular expression (regex) coding has advantages for text analysis. Humans are often able to quickly construct intelligible coding rules with high precision. That is, researchers can identify words and word patterns that correctly classify examples of a particular concept. And, it is often easy to identify false positives and improve the regex…
Descriptors: Coding, Classification, Artificial Intelligence, Engineering Education
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Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2023
As in any professional field, aspiring video game artists, designers, and developers must acquire the necessary skills and knowledge for a successful career. Higher education institutions offer varying video game Bachelor's degree programs to meet the diverse needs of the industry. Our objective in this study was to explore these curricula to gain…
Descriptors: Classification, Video Games, Bachelors Degrees, College Curriculum
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