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Showing 1 to 15 of 2,911 results Save | Export
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Jun Oshima; Ritsuko Oshima; Anthony J. Taiki Kawakubo – Journal of Computer Assisted Learning, 2025
Background: This study aimed to develop and test new analytics for knowledge-building practices from the transactive perspective. Based on a literature review, network analysis was identified as a promising analytical tool for these practices. We observed two aspects of network analysis that could be further developed: the multilayers of networks…
Descriptors: Network Analysis, Concept Formation, Learning Processes, Performance
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Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
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Andrew Jarvis – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
This study used the concept of desire in language learning to explore the first-year English journeys of undergraduates at an English-medium instruction (EMI) university in Hong Kong. Desire in language learning is an underexplored area in EMI research but a relevant concept for gaining a multilayered picture of the incentives and pressures of…
Descriptors: Foreign Countries, College Freshmen, Language of Instruction, English (Second Language)
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Dirk Tempelaar; Bart Rienties; Bas Giesbers; Quan Nguyen – Journal of Learning Analytics, 2023
Learning analytics needs to pay more attention to the temporal aspect of learning processes, especially in self-regulated learning (SRL) research. In doing so, learning analytics models should incorporate both the duration and frequency of learning activities, the passage of time, and the temporal order of learning activities. However, where this…
Descriptors: Time Factors (Learning), Learning Analytics, Models, Statistical Analysis
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Andrew E. Parzyck – American Association for Adult and Continuing Education, 2024
This study explores how first-year seminar (FYS) instructors at four-year institutions in New England create meaningful adult learning environments for traditional-aged college students and apply adult learning principles. The research examines classroom practices and teaching philosophies using qualitative methods grounded in andragogy and…
Descriptors: First Year Seminars, Adult Learning, Educational Principles, Classroom Techniques
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Rebecca Clayton Bernard; Gilles Kermarrec – European Journal of Psychology of Education, 2025
This study examined how peer assessment and self-assessment influence higher education students' use of three modes of regulation of learning (self-regulation, co-regulation, and socially shared regulation) in an online collaborative task during the COVID-19 epidemic. Twenty-one first-year undergraduate students were assigned to one of three…
Descriptors: College Freshmen, Peer Evaluation, Peer Relationship, Student Evaluation
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Claire V. Harper; Lucy M. McCormick; Linda Marron – International Journal of Educational Technology in Higher Education, 2024
The COVID-19 pandemic caused a rapid seismic shift to online delivery in otherwise face-to-face higher education settings worldwide. This quantitative research study sought to investigate the effect of different delivery styles and assessment types on student outcomes. Specifically, grades achieved by first year undergraduate Biological Science…
Descriptors: College Freshmen, Foreign Countries, Grades (Scholastic), Pandemics
Tyjuanna R. LaBennett – ProQuest LLC, 2024
The problem addressed through this study was the absence of a critical examination of laboratory exercises used with first-year nonbiology majors and the deployment of virtual laboratories in the biology department at the project site university without critical analyses associated with the efficacy of virtual labs. Grounded in Mayer's cognitive…
Descriptors: Science Laboratories, Laboratory Experiments, Science Education, Electronic Learning
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Nick Young; Emma Rawlings Smith; Kieran Hodgkin – Journal of Further and Higher Education, 2024
This article reports on a study which evaluated five dimensions of first-year university students' engagement in Welsh universities during the COVID-19 pandemic. The study utilises a student engagement scale which was previously used with undergraduate students in Australian universities. Our findings provide insights on five dimensions of student…
Descriptors: Learner Engagement, College Freshmen, Foreign Countries, COVID-19
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Maha Zewail-Foote; Marti´n Gonzalez – Journal of Chemical Education, 2023
In an effort to improve student learning, authentic research experiences have been incorporated into introductory laboratory courses as a means to teach students scientific inquiry and engage them in the scientific process. Here, we describe the development and implementation of a novel undergraduate research-based laboratory course for first-year…
Descriptors: Laboratory Experiments, Peer Relationship, Learning Experience, Introductory Courses
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Patrick Bijsmans; Jeanine de Bruin; Afke Groen – European Journal of Higher Education, 2025
The transition from high school to university often amounts to a muddled process, making it both an exciting and challenging time for many undergraduate students. Integrating both academically and socially is key in this respect. Social support from peers and teaching staff, but also from family and friends, can have a decisive impact. A learning…
Descriptors: Social Support Groups, High School Graduates, College Freshmen, Problem Based Learning
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Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
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Arif Bakla; Hakan Demiröz – JALT CALL Journal, 2024
As blended and online courses are becoming more prevalent, there is need for research into how digital tools might help teachers increase learner motivation and engagement in online learning. This qualitative case study explores learners' perceptions of interactive videos, with a particular focus on perceived levels of learner motivation and…
Descriptors: Second Language Learning, English (Second Language), Learning Experience, Interactive Video
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Trevion S. Henderson – Journal of Engineering Education, 2024
Background: Existing research points to the role of Eurocentric epistemic values - scientific objectivity, value-neutrality, depoliticization, and technical rationality - as a cornerstone of engineering ways of thinking, knowing, and doing. However, less is known about the role of Eurocentric epistemologies in team communication and decision…
Descriptors: Engineering Education, College Freshmen, Design, Cooperative Learning
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