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Vykopal, Jan; Seda, Pavel; Svabensky, Valdemar; Celeda, Pavel – IEEE Transactions on Learning Technologies, 2023
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical laboratories, provide students with real-world computer systems but rarely adapt the learning environment to individual students of various proficiency and…
Descriptors: Students, Educational Technology, Computer Assisted Instruction, Media Adaptation
Verma, Vipin; Craig, Scotty D.; Levy, Roy; Bansal, Ajay; Amresh, Ashish – Journal of Educational Computing Research, 2022
Detection and responding to a player's affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration using the Affdex SDK from Affectiva. The sensed affective state is then used to adapt the game play…
Descriptors: Psychological Patterns, Game Based Learning, Media Adaptation, Learner Engagement
Pulker, Hélène – Research-publishing.net, 2013
The use of Open Educational Resources (OERs) to support language teaching and learning in higher education has become standard practice in recent years. While OER initiatives have given considerable attention to teacher's engagement as well as the sharing of culture and the creation and uploading of OERs, there is little evidence about specific…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Foreign Countries
Desouza, Romualdo T.; McClean, Cheryl L.; Berger, Paulette – Phi Delta Kappan, 2008
Over the past decade, at both the university and high school levels, chemistry instructors have become keenly aware of an increasing number of students who are proving to be unable to solve complex problems. Today's students have grown up with technology, and most would prefer to do their homework using a digital tool rather than pencil and paper.…
Descriptors: High Schools, Computer Assisted Instruction, Educational Technology, Adoption (Ideas)
Ainsworth, Shaaron – Educational Technology & Society, 2007
For a single authoring environment to be sufficiently general to be applicable to contexts across the whole lifespan of learning, some of the benefits that come from knowledge-rich domain specificity have to be sacrificed. Consequently, it is an open question as to whether it is possible to achieve effective learning environments from a generic…
Descriptors: Computer Assisted Instruction, Computer Software, Pedagogical Content Knowledge, Time Management