Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 12 |
Descriptor
Source
Author
Albertson, Dan | 1 |
Aquino, Cesar A. | 1 |
Balakrishnan, Vimala | 1 |
Choi-Lundberg, Derek L. | 1 |
Deng, Yi-Shin | 1 |
Dickinson, Anna | 1 |
Dishaw, Mark T. | 1 |
Eierman, Michael A. | 1 |
Fluck, Andrew Edward | 1 |
Han, SeonKwan | 1 |
Hawthorn, D. | 1 |
More ▼ |
Publication Type
Journal Articles | 11 |
Reports - Research | 6 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Adult Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sugene Kim – Journal of Multilingual and Multicultural Development, 2024
This study reports on an analysis of user-generated comments in response to a newspaper article criticising an overwhelmingly Anglicised user interface in self-ordering kiosks in South Korea. A total of 1,206 comments were subjected to qualitative analysis to identify salient themes reflecting the public's attitudes towards the practice and…
Descriptors: Public Opinion, Foreign Countries, Language Attitudes, Data Analysis
Yeom, Soonja; Choi-Lundberg, Derek L.; Fluck, Andrew Edward; Sale, Arthur – Interactive Technology and Smart Education, 2017
Purpose: This study aims to evaluate factors influencing undergraduate students' acceptance of a computer-aided learning resource using the Phantom Omni haptic stylus to enable rotation, touch and kinaesthetic feedback and display of names of three-dimensional (3D) human anatomical structures on a visual display. Design/methodology/approach: The…
Descriptors: Undergraduate Students, Tactual Perception, Computer Assisted Instruction, Anatomy
Ju, Boryung; Albertson, Dan – Information Research: An International Electronic Journal, 2018
Introduction: This study examines the effects of certain key factors on users' intention to ultimately adopt and use video digital libraries for facilitating their information needs. The individual factors identified for this study, based on their given potential to influence use and acceptance of video digital libraries, were categorised for data…
Descriptors: Electronic Libraries, Video Technology, Use Studies, Users (Information)
Balakrishnan, Vimala – Innovations in Education and Teaching International, 2014
The paper first explores the factors that affect the use of social networks to enhance teaching and learning experiences among students and lecturers, using structured questionnaires prepared based on the Push-Pull-Mooring framework. A total of 455 students and lecturers from higher learning institutions in Malaysia participated in this study.…
Descriptors: Foreign Countries, Social Networks, Questionnaires, College Students
Aquino, Cesar A. – ProQuest LLC, 2014
This study represents a research validating the efficacy of Davis' Technology Acceptance Model (TAM) by pairing it with the Organizational Change Readiness Theory (OCRT) to develop another extension to the TAM, using the medical Laboratory Information Systems (LIS)--Electronic Health Records (EHR) interface as the medium. The TAM posits that it is…
Descriptors: Validity, Computer Attitudes, Information Technology, Organizational Change
Kim, SooHwan; Kim, HyeonCheol; Han, SeonKwan – Behaviour & Information Technology, 2013
This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Computer Oriented Programs
Dishaw, Mark T.; Eierman, Michael A.; Iversen, Jacob H.; Philip, George – Journal of Information Technology Education: Research, 2013
As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance Model (TAM) and the Task-Technology Fit (TTF) model to compare four different technologies…
Descriptors: Cooperation, Collaborative Writing, Electronic Publishing, Word Processing
Katz, Adi – Journal of Applied Quantitative Methods, 2010
Issues of visual appeal have become an integral part of designing interactive systems. Interface aesthetics may form users' attitudes towards computer applications and information technology. Aesthetics can affect user satisfaction, and influence their willingness to buy or adopt a system. This study follows previous studies that found that users…
Descriptors: Search Engines, Computer Interfaces, Aesthetics, Usability
Dickinson, Anna; Hill, Robin L. – Educational Gerontology, 2007
Computer-based communication has tremendous potential to support older adults. But if people are to use such systems autonomously, it is necessary to move beyond current interfaces and systems and develop devices that fit into the environment of the user. Using a Grounded Theory approach, three focus groups were held and, subsequently, 9 older…
Descriptors: Older Adults, Electronic Mail, Telecommunications, Letters (Correspondence)
Norris, Cathleen; Shin, Namsoo; Soloway, Elliot – Educational Technology, 2007
This article proposes three guidelines for mobile technology design that address the needs and goals of teachers who are considered mainstream with regard to technology use. Devices should be easy to learn and use, focused on the curriculum, and instruction-friendly. Only if the three guidelines are followed by hardware and software developers…
Descriptors: Guidelines, Educational Technology, Computer Software, Computers
Tung, Fang-Wu; Deng, Yi-Shin – Interactive Learning Environments, 2006
The "computers are social actors" paradigm asserts that human-to-computer interactions are fundamentally social responses. Earlier research has shown that effective management of the social presence in user interface design can improve user engagement and motivation. Much of this research has focused on adult subjects. This study…
Descriptors: Learning Experience, Computer Attitudes, Computer Mediated Communication, Man Machine Systems
Hawthorn, D. – Behaviour & Information Technology, 2007
The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…
Descriptors: Instructional Design, Computer Interfaces, Educational Technology, Older Adults