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Prathiba Natesan Batley; Madhav Thamaran; Larry Vernon Hedges – Grantee Submission, 2023
Single case experimental designs are an important research design in behavioral and medical research. Although there are design standards prescribed by the What Works Clearinghouse for single case experimental designs, these standards do not include statistically derived power computations. Recently we derived the equations for computing power for…
Descriptors: Calculators, Computer Oriented Programs, Computation, Research Design
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Xu Qin – Grantee Submission, 2023
When designing a study for causal mediation analysis, it is crucial to conduct a power analysis to determine the sample size required to detect the causal mediation effects with sufficient power. However, the development of power analysis methods for causal mediation analysis has lagged far behind. To fill the knowledge gap, I proposed a…
Descriptors: Sample Size, Statistical Analysis, Causal Models, Mediation Theory
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Serdar Tekin – Journal of Learning and Teaching in Digital Age, 2024
The enormous developments in technology and hence the widespread use of hand-held devices in the last few decades have led to great interest in mobile-assisted language learning (MALL) as a new way of language education. MALL is considered an effective method particularly for young language learners due to their higher level of familiarity with…
Descriptors: Computer Assisted Instruction, Second Language Learning, Ethics, Quasiexperimental Design
Moeyaert, Mariola; Bursali, Semih; Ferron, John – Grantee Submission, 2020
The COVID-19 outbreak emphasizes the need for alternative methods for data gathering and collaboration among researchers in a virtual research environment. One experimental design that is well suited in a social distancing research context is the single-case experimental design (SCD). SCDs can handle disruptions as: (a) they do not require large…
Descriptors: Research Design, Computer Oriented Programs, Research Methodology, Case Studies
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Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo – British Journal of Educational Technology, 2016
This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Reflection
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Morgan, Kelly; Brooks, David W. – Journal of Science Education and Technology, 2012
The process of designing an experiment is a difficult one. Students often struggle to perform such tasks as the design process places a large cognitive load on students. Scaffolding is the process of providing support for a student to allow them to complete tasks they would otherwise not have been able to complete. This study sought to investigate…
Descriptors: Research Design, Computer Oriented Programs, Chemistry, Computers
Wu, Penn Pinlung – ProQuest LLC, 2012
This dissertation proposal begins with a discussion about how the education of game programmers was not meeting the needs of the game industry. With this problem identified, this study proceeded to verify the existence of disparities of current game programming curricula. The findings from the literature review were able to: (a) justify the need…
Descriptors: Instructional Design, Computer Games, Career Education, Computer Oriented Programs
Bienkowski, Marie; Gerard, Sarah Nixon; Rubin, Shawn; Sanford, Cathy; Borrelli-Murray, Dana; Driscoll, Tom; Arora, Jessie; Hruska, Mike; Beck, Katie; Murray, Thomas; Hoekstra, Jason; Gannes, Stuart; Metz, Edward; Midgley, Steve; Castilla, Stephanie; Tomassini, Jason; Madda, Mary Jo; Chase, Zac; Martin, Erik; Noel, Marcus; Styles, Kathleen – Office of Educational Technology, US Department of Education, 2015
Opportunities abound for software designers and developers to create impactful tools for teachers, school leaders, students, and their families. This guide for developers, startups, and entrepreneurs addresses key questions about the education ecosystem and highlights critical needs and opportunities to develop digital tools and apps for learning.…
Descriptors: Computer Software, Design, Technology Uses in Education, Educational Technology
Cammarata, Lisa – Online Submission, 2006
The 21st century is a time to contemplate the power of the technological advances that have occurred today. Computers have become idea engines- a tool used for thinking, performing, processing, and instructing people. No one understands or appreciates this phenomenon more than children suffering with dyslexia. These children's ability to learn or…
Descriptors: Computer Oriented Programs, Computers, Research Design, Educational Technology