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Young, Jacob A.; Farshadkhah, Sahar – Journal of Information Systems Education, 2023
In this paper, we describe the development of an in-class exercise designed to teach students how to craft social engineering attacks. Specifically, we focus on the development of phishing emails. Providing an opportunity to craft offensive attacks not only helps prepare students for a career in penetration testing but can also enhance their…
Descriptors: Information Security, Class Activities, Computer Science Education, Social Psychology
Luse, Andy; Shadbad, Forough Nasirpouri – Journal of Information Systems Education, 2023
The demand for qualified analytics professionals remains high with forecasts showing a continued need over the next few years. While this demand necessitates instruction in analytics in the classroom, many students find analytics concepts to be complicated and boring. This teaching brief describes a novel approach to teaching analytics through…
Descriptors: Computer Science Education, Information Security, Learning Activities, Learner Engagement
Gabriela de Carvalho Barros Bezerra; Wilk Oliveira; Ana Cláudia Guimarães Santos; Juho Hamari – ACM Transactions on Computing Education, 2024
Despite recent high interest among researchers and practitioners in learning programming, even the most dedicated learners can struggle to find motivation for studying and practicing programming. Therefore, in recent years, several strategies (e.g., educational games, flipped classrooms, and visual programming languages) have been employed to…
Descriptors: Gamification, Programming, Computer Science Education, Workshops
Bayan Masarwa; Hagit Hel-Or; Sharona T. Levy – Journal of Research in Childhood Education, 2024
Computational thinking (CT) activities are increasingly being integrated into early childhood schools. We focus on studying children's learning using an "unplugged" (non-computational) learning unit that considers a teacher's knowledge and classroom space and affords seamless adaptation into the classroom given the objects used in the…
Descriptors: Kindergarten, Computation, Thinking Skills, Educational Games
Carina Büscher – International Journal of Science and Mathematics Education, 2025
Computational thinking (CT) is becoming increasingly important as a learning content. Subject-integrated approaches aim to develop CT within other subjects like mathematics. The question is how exactly CT can be integrated and learned in mathematics classrooms. In a case study involving 12 sixth-grade learners, CT activities were explored that…
Descriptors: Mathematics Instruction, Thinking Skills, Teaching Methods, Computer Science Education
Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
Marckwordt, Jasmine; Muller, Alexandria; Harlow, Danielle; Franklin, Diana; Landsberg, Randall H. – Physics Teacher, 2021
Quantum computers are at the forefront of computing; however, few people understand how they work and their capabilities. We present two versions of an interactive activity designed for high school students (ages 13 to 18) that introduce a core quantum concept--"entanglement." The first version illustrates a simple connection between two…
Descriptors: Physics, Science Instruction, High School Students, Teaching Methods
Cederqvist, Anne-Marie – International Journal of Technology and Design Education, 2022
Technology educators often provide activities where pupils design programmed technological solutions (PTS) with various programming materials for developing pupils' technological knowledge related to PTS and digital technology. However, few studies have investigated how pupils experience these activities. To fill this gap in knowledge, this…
Descriptors: Technology Education, Programming, Computer Science Education, Learning Activities
Gusev, Dmitri A.; Swanson, Dewey A.; Casner, Melissa R. – Association Supporting Computer Users in Education, 2023
Recruiting tomorrow's information technology students is getting to be a challenging job even though there are a variety of many good-paying jobs in the field when they graduate. This is not just an issue for our department, Computer and Information Technology (CIT). According to experts, with declining birthrates, students determining there are…
Descriptors: Information Technology, Student Recruitment, College Students, Learning Activities
Simon D. Weaver; G. Alex Ambrose; Rebecca J. Whelan – Journal of Chemical Education, 2022
Students completing undergraduate majors in chemistry are not typically required to undergo formal training in computer programming or coding. As a result, many chemistry students are graduating without skills in understanding, writing, or manipulating computer code. This skills gap places students at a disadvantage, considering the widespread and…
Descriptors: Coding, Undergraduate Students, Majors (Students), Chemistry
Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
Çakiroglu, Ünal; Mumcu, Süheda; Atabay, Melek; Aydin, Merve – International Journal of Computer Science Education in Schools, 2022
This study aims to explore the influences of the CS-unplugged activities in developing problem solving skills of preschool children. The participants were 11 children (4-5 aged) enrolled in a public preschool and Code.org activities were used as an instructional package. Activity evaluation form and interviews were used to understand children's…
Descriptors: Problem Solving, Preschool Children, Computer Science Education, Programming
Kim, J. B.; Zhong, Chen; Liu, Hong – Journal of Information Systems Education, 2023
Cybersecurity education is becoming increasingly important in modern society, and hands-on practice is an essential element. Although instructors provide hands-on labs in their cybersecurity courses, traditional lab exercises often fail to effectively motivate students. Hence, many instructors desire to incorporate gamification in hands-on…
Descriptors: Gamification, Information Security, Class Activities, Active Learning
Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
Gunasilan, Uma – Higher Education, Skills and Work-based Learning, 2022
Purpose: Debates are well known to encompass a variety of skills we would like higher education candidates to embody when they graduate. Design/methodology/approach: Debates in a classroom with computer science as the main subject has been popular in high schools particularly with emerging issues around the area, however it does not have as an…
Descriptors: Debate, Learning Activities, Teaching Methods, Programming