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Tang Wee Teo; Sherwin John San Buenaventura Mabulo; Kim Chwee Daniel Tan; Jin Xin Matilda Ho; Xue Xian Thea Tan – Journal of Science Education and Technology, 2025
STEM (science, technology, engineering, mathematics) hackathons have been conducted to offer opportunities for diverse participants to work collaboratively and intensely on tasks within a short period. However, most literature about hackathons does not offer theoretical discussions on the affordances of such learning contexts for school students.…
Descriptors: Epistemology, STEM Education, Computer Security, Programming
Amy L. Brooks; Prateek Shekhar; Jeffrey Knowles; Elliott Clement; Shane A. Brown – IEEE Transactions on Education, 2024
Contribution: This study aimed to improve understanding of context-based affordances and barriers to adoption of evidence-based instructional practices (EBIPs) among faculty in electrical and computer engineering (ECE). Context-based influences, including motives, constraints, and feedback mechanisms impacting EBIP adoption across six ECE faculty…
Descriptors: College Faculty, Computer Science Education, Evidence Based Practice, Engineering Education
Shana V. White; Sonia Koshy; Allison Scott – Journal of Research on Technology in Education, 2025
To address racial and gender inequality in K-12 computer science (CS) education, there needs to be a multi-pronged approach. In addition to curricula that are culturally responsive and sustaining inclusive, K-12 CS teachers need to be equipped to implement the curriculum, pedagogy, and instruction to mitigate the racial and gender gaps in…
Descriptors: Computer Science Education, Culturally Relevant Education, Elementary Secondary Education, Faculty Development
Fredriksen, Helge – Teaching Mathematics and Its Applications, 2021
Flipped Classroom as a pedagogical framework has gained popularity at secondary and tertiary levels of mathematics education, but there is a lack of research based on a solid theoretical foundation. This article considers the flipped mathematics classroom from the perspective of affordances and cultural-historical activity theory. The empirical…
Descriptors: Affordances, Flipped Classroom, Mathematics Education, Computer Science Education
Parker, Miranda C. – ACM Transactions on Computing Education, 2023
In the age of computing, there still exist many schools that do not offer computer science courses. The reason can be esoteric to designers of interventions, curricula, and policies. This study aims to answer the research question: "What do school officials perceive as barriers to and supports for offering computer science courses at their…
Descriptors: Barriers, Computer Science Education, High Schools, Affordances
Mouza, Chrystalla; Mead, Hilary; Alkhateeb, Bataul; Pollock, Lori – TechTrends: Linking Research and Practice to Improve Learning, 2022
The need to expand computer science learning for all students has led to an increase in professional development (PD) opportunities for teachers. The COVID-19 pandemic, however, necessitated changes in well-established PD programs and a shift to virtual delivery. In this work, we describe our transition to a virtual PD institute, including the…
Descriptors: Computer Science Education, Educational Change, Delivery Systems, COVID-19
Gandolfi, Enrico; Ferdig, Richard E.; Clements, Robert – British Journal of Educational Technology, 2022
Live streaming platforms like Twitch.tv count millions of viewers and performers, pointing to novel practices and interactions. Instructional applications of this phenomenon are rising with thematic channels and shows aimed at teaching and debating a variety of subjects ranging from art to programming. However, few research publications have…
Descriptors: Computer Science Education, Social Media, Video Technology, Communities of Practice
Kristy A. Robinson; So Yeon Lee – Journal of Experimental Education, 2025
Students vary in their perceptions of teachers' motivational supports, even within the same classroom, but it is unclear why this is the case. To enable the design of equitable environments and understand the theoretical nature of motivational climate, this study explored demographic differences in university students' perceptions of instruction…
Descriptors: Foreign Countries, STEM Education, Undergraduate Students, Introductory Courses
Searle, Kristin A.; Tofel-Grehl, Colby; Fischback, Liam; Hansen, Tyler – Computer Science Education, 2023
Background and Context: There is a need for teachers who are prepared to teach integrated CS/CT throughout the K-12 curriculum. Drawing on three vignettes of teacher instructional practice, we build on a growing body of literature around how teachers integrate CS/CT into their classrooms after attending CS/CT focused professional development.…
Descriptors: Affordances, Barriers, Teaching Styles, Computer Science Education
Araos Moya, Andrés; Damsa, Crina – Learning, Media and Technology, 2023
This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students.…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Personal Autonomy
Fragou, Olga; Mavroudi, Anna – International Journal of Technology in Education and Science, 2020
Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued to emerge; however, their use in education settings focusing on existing practices remain largely underexplored.…
Descriptors: Computer Science Education, Educational Technology, Computer Uses in Education, Internet
Damsa, Crina; Nerland, Monika; Andreadakis, Zacharias E. – British Journal of Educational Technology, 2019
This paper argues for the need to develop a relational, emergent and plural understanding of learning spaces. We take an ecological perspective on learning, which allows us to conceptualize learning spaces as (co-)constructed by learners; emerging through learners' practices, interactions and activities; and facilitated by pedagogical…
Descriptors: Educational Environment, Educational Technology, Ecological Factors, Affordances
Krouska, Akrivi; Troussas, Christos; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning. To this direction, Mobile Game-based Learning (MGbL) can be beneficial to teaching and learning; since, from technological perspective, most students prefer…
Descriptors: Game Based Learning, Electronic Learning, COVID-19, Pandemics
O'Grady-Jones, Mary; Grant, Michael M. – Gifted Child Today, 2023
The purpose of this research was to describe the impact of digital game building on fourth grade gifted and talented students' problem-solving, creativity, and collaboration skills. Increasingly, there has been a call to involve students in real-world experiences through projects that explore authentic issues using technology. Game design-based…
Descriptors: Academically Gifted, Talent, Computer Games, Educational Games
Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
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