NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 202524
Since 2024104
Since 2021 (last 5 years)329
Since 2016 (last 10 years)643
Since 2006 (last 20 years)1273
Showing 1 to 15 of 1,273 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Lui, Angela L. C.; Not, Christelle; Wong, Gary K. W. – Journal of Science Education and Technology, 2023
Multiple reviews point out that immersive virtual reality (IVR) educational studies often lack the consideration of learning theories in research design and IVR application development to promote students' learning. In response to the lack of theoretical foundations in educational research of IVR applications, an increased number of scholarly…
Descriptors: Learning Theories, Instructional Design, Computer Simulation, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Elena Sereiviene; Xiaotong Ding; Rundong Jiang; Juan Zheng; Andriy Kashyrskyy; Dylan Bulseco; Charles Xie – Journal of College Science Teaching, 2024
First-year engineering students are often introduced to the engineering design process through project-based learning situated in a concrete design context. Design contexts like mechanical engineering are commonly used, but students and teachers may need more options. In this article, we show how sustainable building design can serve as an…
Descriptors: College Freshmen, Engineering Education, Engineering Technology, Computer Assisted Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chougui, Ali – International Online Journal of Education and Teaching, 2022
The computer has evolved from a tool to a privileged position where architectural design takes shape. Given that students are expected to work primarily in a computational environment and frequently in a collaborative way, some questions challenge and inspire us to consider new ways and methods that will aid in the creation and sharing of…
Descriptors: Foreign Countries, College Students, Architectural Education, Building Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yuanyuan Li; Chengliang Wang; Xiaoqing Gu – Educational Technology & Society, 2025
Recently, there has been a growing interest in the potential of virtual reality-based teacher training (VRBTT). Despite this surge, the impact of VRBTT on teacher training outcomes remains unclear and cannot be generalized from generic VR-based training approaches. This study aimed to evaluate the overall effects of VRBTT and explore potentially…
Descriptors: Literature Reviews, Meta Analysis, Instructional Design, Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Colvert, Angela – Literacy, 2022
To support digital literacies in schools, fundamental reorientation and rethinking is required to develop 'appropriate' pedagogical practices which are aligned with (and extend) the current curriculum. To achieve this, new flexible frameworks and tools are needed to support educators to work creatively and productively within the current…
Descriptors: Technological Literacy, Play, Design, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Matthew Schmidt; Nigel Newbutt; Minyoung Lee; Jie Lu; Marc-Sonley Francois; Pavlo D Antonenko; Noah Glaser – Autism: The International Journal of Research and Practice, 2024
This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of…
Descriptors: Autism Spectrum Disorders, Adults, Computer Simulation, Program Design
Peer reviewed Peer reviewed
Direct linkDirect link
Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  85