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Hirumi, Atsusi; Johnson, Teresa; Reyes, Ramsamooj Javier; Lok, Benjamin; Johnsen, Kyle; Rivera-Gutierrez, Diego J.; Bogert, Kenneth; Kubovec, Stacey; Eakins, Michael; Kleinsmith, Andrea; Bellew, Michael; Cendan, Juan – Educational Technology Research and Development, 2016
In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies…
Descriptors: Computer Simulation, Patients, Design, Research
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Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen – Journal of Educational Measurement, 2017
This article summarizes assessment of cognitive skills through collaborative tasks, using field test results from the Assessment and Teaching of 21st Century Skills (ATC21S) project. This project, sponsored by Cisco, Intel, and Microsoft, aims to help educators around the world enable students with the skills to succeed in future career and…
Descriptors: Cognitive Ability, Thinking Skills, Evaluation Methods, Educational Assessment
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Laffey, James M.; Stichter, Janine; Galyen, Krista – International Journal of Virtual and Personal Learning Environments, 2014
iSocial is a 3D Virtual Learning Environment (3D VLE) to develop social competency for students who have been identified with High-Functioning Autism Spectrum Disorders. The motivation for developing a 3D VLE is to improve access to special needs curriculum for students who live in rural or small school districts. The paper first describes a…
Descriptors: Distance Education, Special Needs Students, Computer Simulation, Educational Technology
Quellmalz, Edys S.; Timms, Michael J.; Silberglitt, Matt D. – Society for Research on Educational Effectiveness, 2011
The Multilevel Assessment of Science Standards (MASS) project is creating a new generation of technology-enhanced formative assessments that bring the best formative assessment practices into classrooms to transform what, how, when, and where science learning is assessed. The project is investigating the feasibility, utility, technical quality,…
Descriptors: Middle School Students, Management Systems, Rhetoric, Student Evaluation
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Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience