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Macedonia, Manuela; Mathias, Brian; Lehner, Astrid E.; Reiterer, Susanne M.; Repetto, Claudia – Educational Psychology Review, 2023
Theories of embodied cognition describe language acquisition and representation as dependent on sensorimotor experiences that are collected during learning. Whereas native language words are typically acquired through sensorimotor experiences, foreign language (L2) words are often learned by reading, listening or repeating bilingual word lists.…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Psycholinguistics
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Khamitova, Makpal; Tymbolova, Altynay; Omarbayeva, Gulmira; Zholshayeva, Maira – Education and Information Technologies, 2023
The research aims to prove the effectiveness of introducing linguoculturology, sociolinguistics, ethnolinguistics, pragmastilistics and psycholinguistics using augmented reality tools into the learning process. For this, the method of quasi-experiment was used. The study involved 75 students studying the Kazakh language at the Department of Kazakh…
Descriptors: Psycholinguistics, Sociolinguistics, Foreign Countries, Computer Simulation
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Çöltekin, Çagri – Cognitive Science, 2017
This study investigates a strategy based on predictability of consecutive sub-lexical units in learning to segment a continuous speech stream into lexical units using computational modeling and simulations. Lexical segmentation is one of the early challenges during language acquisition, and it has been studied extensively through psycholinguistic…
Descriptors: Speech Communication, Phonemes, Prediction, Computational Linguistics
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Al Jahromi, Diana – Arab Journal of Applied Linguistics, 2020
The primary aim of this study was to investigate the impact of using online discussions on L2 learners' lexical complexity (LC) using a blend of qualitative and quantitative data collection methods to measure how L2 learners' lexical variation, lexical density, and lexical richness can be influenced by online interactions facilitated in virtual…
Descriptors: Computer Mediated Communication, Language Usage, Language Variation, Language Processing
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Garrido-Iñigo, Paloma; Rodríguez-Moreno, Francisco – Interactive Learning Environments, 2015
This article presents our experience of testing the OpenSim platform as a tool in teaching French to 108 tourism students at Universidad Rey Juan Carlos (Madrid, Spain). The article begins with some theoretical reflections on the behaviour of the student when using a virtual platform by means of an avatar, and with our observations of how this…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Reading Comprehension
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Zhao, Xiaowei; Li, Ping – Bilingualism: Language and Cognition, 2013
Cross-language priming is a widely used experimental paradigm in psycholinguistics to study how bilinguals' two languages are represented and organized. Researchers have observed a number of interesting patterns from the priming effects of both translation equivalents and semantically related word pairs across languages. In this study, we…
Descriptors: Semantics, Priming, Bilingualism, Psycholinguistics
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Peterson, Mark – Simulation & Gaming, 2010
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have…
Descriptors: Computer Assisted Instruction, Educational Technology, Games, Psycholinguistics
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Sidiropoulos, Kyriakos; de Bleser, Ria; Ackermann, Hermann; Preilowski, Bruno – Neuropsychologia, 2008
At the level of clinical speech/language evaluation, the repetition type of conduction aphasia is characterized by repetition difficulties concomitant with reduced short-term memory capacities, in the presence of fluent spontaneous speech as well as unimpaired naming and reading abilities. It is still unsettled which dysfunctions of the…
Descriptors: Speech, Psycholinguistics, Phonemes, Aphasia
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills