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Hüseyin Kocasaraç; Handson Fingi Mlotshwa – South African Journal of Education, 2024
With the study reported on here we aimed to determine and compare teacher perceptions of the concept of virtual reality between Turkish and South African teachers using metaphors. We adopted a phenomenological approach, and a questionnaire was administered to a total of 100 teachers in both countries, using random sampling. The study included 4…
Descriptors: Foreign Countries, Cultural Differences, Teacher Attitudes, Computer Simulation
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Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
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Sandra McLaren; Eleanor C. R. Green; Marion Anderson; Melanie Finch – Journal of Geoscience Education, 2024
In the Australian state of Victoria, the city of Melbourne endured the world's longest number of lockdown days, with severe government health orders and travel restrictions in place for extended periods of 2020 and 2021. In common with others, we found the provision of field teaching in introductory geology, structural geology, and volcanology,…
Descriptors: Active Learning, Peer Teaching, Geology, Teaching Methods
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Spitzer, Tamar – Childhood Education, 2020
World language teachers are a special breed of teacher. In some cases, traveling and speaking other languages has profoundly changed their lives and they've channeled their passion into a career. In other cases, teachers are from another country, and are passionate about sharing their language and culture with students. World language teachers…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Teaching Methods
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Cowin, Jasmin Bey – International Research and Review, 2020
Virtual and online learning arrived through a "force majeure" (French for "superior force"), the global COVID-19 pandemic. Google Expeditions, Google Arts and Culture and the Merge Cube are classified as simulated learning environments. Virtual Reality (VR) and Augmented Reality (AR) create simulated learning environments with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Multisensory Learning
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Guerrón Paredes, Nancy Enriqueta; Cobo, Antonio; Martín, Carlos; Serrano, José Javier – International Association for Development of the Information Society, 2018
Virtual reality applications for blind people in smartphones were used to make virtual visits in advance to unknown spaces; these need to include a set of cognitive and sensitive interfaces that allow users to use their other sensory capabilities to understand information about their environment and facilitate the interaction with the application,…
Descriptors: Computer Simulation, Simulated Environment, Blindness, Telecommunications
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Levinson, Nanette; Davidson, Kaitlin E. – International Journal for the Scholarship of Teaching and Learning, 2015
There has been tremendous growth both in study abroad and intercultural exchange options in the United States and also in on-line learning options in higher education. Reviewing 91 cross-cultural experiences with at least one type of formal on-line component, this paper provides an overview and categorization of these offerings as well as a…
Descriptors: Online Courses, Intercultural Communication, Study Abroad, Classification
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Starbird, S. Andrew; Powers, Elizabeth E. – Journal of Teaching in International Business, 2013
In this article we explore the connection between learning goals, cognitive skill development, and pedagogical strategies. We identify cognitive skills that are important to students of international business, and link them to the pedagogical strategies that support them. The characteristics that impact the effectiveness of international business…
Descriptors: Educational Objectives, Cognitive Ability, Skill Development, Teaching Methods
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Wittenberg-Lyles, Elaine; Oliver, Debra Parker; Demiris, George; Shaunfield, Sara – Educational Gerontology, 2012
Creative activities are a challenge for long-term care facilities. The Passport intervention uses web-based video technology to provide long-term care residents with a virtual travel experience. Passport broadcasts were conducted and staff and residents were interviewed about the experience. A thematic analysis of interviews was used to discern…
Descriptors: Active Learning, Intervention, Older Adults, Creative Activities
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Milton, James; Jonsen, Sunniva; Hirst, Steven; Lindenburn, Sharn – Language Learning Journal, 2012
On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners, and mimicking the opportunity for immersion that real-life travel to a foreign country offers. We have very little research to show whether this is…
Descriptors: Evidence, Travel, Learning Activities, Vocabulary Development
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Broughton, Lee – Language and Intercultural Communication, 2011
Since the rise of the Internet, the act of border crossing has become a pursuit that must necessarily be conceptualized in both real and virtual terms. By using theories connected to virtual communities, new technologies, fan cultures and tourism, this paper seeks to show that the culturally productive activities of a transnational virtual…
Descriptors: Tourism, Information Technology, Computer Simulation, Participant Observation
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Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
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Price, Matthew; Anderson, Page; Rothbaum, Barbara O. – International Journal of Behavioral Consultation and Therapy, 2008
Virtual reality exposure has recently emerged as an important tool for exposure therapy in the treatment of fear of flying. There have been numerous empirical studies that have evaluated the effectiveness of virtual reality exposure as compared to other treatments including in vivo exposure, progressive muscle relaxation, cognitive therapy,…
Descriptors: Anxiety, Fear, Travel, Air Transportation
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Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
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de Ramirez, Lori Langer – Learning Languages, 2006
In the author's experience, Colombia is among the most misunderstood Spanish-speaking countries. Most of the news about Columbia involves drug trafficking or guerilla warfare, due to the many social and political problems that face the country. It is rare that the public is informed about the culture and people of this beautiful South American…
Descriptors: Spanish, Travel, Second Language Learning, Language Tests
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