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Showing 1 to 15 of 125 results Save | Export
Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Sherlyn Narsolis – Online Submission, 2025
This classroom-based action research explored the influence of creative engagement strategies-- a combination of Participation Squares and Spin-the-Wheel--on enhancing student engagement in a middle school classroom. The study was motivated by a recurring issue of poor student engagement. The intervention, used as a class starter to boost student…
Descriptors: Intervention, Middle School Students, Learner Engagement, Self Esteem
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Snyder, Catherine; Oppenlander, Jane; Foley, Nicki; Goldberg, Leanne – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
Clarkson University is home to a 30-year-old, graduate-level teacher education program which includes a student teaching placement. The placement process is one of the most time consuming aspects of the work done in the teacher education program. In order to minimize time spent placing student teachers and increase the level of service provided to…
Descriptors: Student Teaching, Student Teachers, Teacher Placement, Technology Uses in Education
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Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
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Pahamzah, John; Syafrizal, Syafrizal; Nurbaeti, Nai – Journal of Language and Linguistic Studies, 2022
The aims of research was to know the implementation of Software kahoot in teaching learning process and whether Software kahoot could be effective tool for enhancing student's achievement on vocabulary mastery and students reading achievement on reading skill, at last, to know about response of students when applying Software kahoot in teaching…
Descriptors: Vocabulary Development, Computer Software, Teaching Methods, Learning Processes
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Sara Cotelli Kureth; Elisabeth Paliot; Suzana Zink – Language Learning in Higher Education, 2025
This article analyses a specific strategy designed to include generative artificial intelligence (GenAI) tools in students' written assignments. While we recognise that GenAI tools represent a challenge for teachers in terms of their classroom use and the development of digital literacy among students, we believe that banning them is not a viable…
Descriptors: Artificial Intelligence, Computer Software, Digital Literacy, Technology Integration
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Takagaki, Toshiyuki – Reading Matrix: An International Online Journal, 2022
With the rapid development of on-line translation (OT), it is important to explore how we could integrate OT into EFL teaching. This article reports to what extent students were familiar with OT based on the questionnaire survey at a Japanese public university. The results show that, among the respondents, a majority of them make use of OT for…
Descriptors: Action Research, Translation, Second Language Learning, Second Language Instruction
Katelyn L. Federico – ProQuest LLC, 2022
The purpose of this Action Research study was to investigate and improve the implementation and utilization of technology in online learning environments for the subject of at a post-secondary institution located in Boston, MA. Participants and data collected in Cycle 1 consisted of interviewing students, faculty, and administrators who engaged in…
Descriptors: Distance Education, Postsecondary Education, Mathematics Education, Electronic Learning
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Maya Defianty; Kate Wilson – Asia-Pacific Journal of Teacher Education, 2024
In several studies, collaborative action research has been shown to be a productive approach to enabling teachers to incorporate critical thinking into their pedagogy; however it has not been investigated in the Indonesian context. To address this gap, we facilitated a collaborative action research project with a small group of English language…
Descriptors: Critical Thinking, Action Research, Teaching Methods, Professional Identity
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Alba Iara Cae Rodrigues; Risto Marttinen; Dominique Banville – Journal of Teaching in Physical Education, 2024
Purpose: To understand the process of an international doctoral physical education teacher education instructor instituting change during one semester of teaching a university course in the United States. Method: Data included reflexive journal entries, recordings of peer debriefing meetings with a critical friend, informal WhatsApp messages, and…
Descriptors: Educational Change, Physical Education, Teachers, Feedback (Response)
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Manna, Martina – International Journal of Mobile and Blended Learning, 2023
As an emergent technology augmented reality (AR) demonstrated a plethora of advantages in foreign language education, promoting motivation, memorization of contents as well as contextualized learning. However, the majority of teachers are unfamiliar with AR, and their role as designers and facilitators requires further investigation. Moreover,…
Descriptors: Italian, Second Language Learning, Second Language Instruction, Open Source Technology
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Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
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Heejin Song – Multicultural Education Review, 2025
Amidst the persistent and increasingly visible discrimination and injustice against racially minoritized groups during and after the global COVID-19 pandemic, Canadian higher education has stressed the incorporation of equity, diversity, and inclusion (EDI) into curricular planning and practice. In parallel to the EDI emphasis at the institutional…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Design
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Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
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