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Showing 1 to 15 of 32 results Save | Export
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Sevilmis, Ali; Yildiz, Özer – International Journal of Progressive Education, 2021
Reliability that can be proved by numeric indicators in quantitative studies has become a very discussible issue. The reason for this is to be thought that in qualitative researches, reliability is not based on positive perspective and those forming reliability criteria is difficult. However, for testing the reliability of a qualitative study or…
Descriptors: Interrater Reliability, Qualitative Research, Educational Research, Physical Education
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Gil-Espinosa, Francisco Javier; Nielsen-Rodríguez, Adriana; Romance, Ramón; Burgueño, Rafael – Education and Information Technologies, 2022
Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known…
Descriptors: Physical Education, Athletics, Handheld Devices, Telecommunications
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Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
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Imamoglu, Mehmet – Asian Journal of Contemporary Education, 2020
The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous…
Descriptors: Computer Simulation, Athletics, Computer Software, Human Body
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Zulkifli, Ahmad Fahim; Danis, Ajau – Asian Journal of University Education, 2021
The main purpose of this study was to explore the CoachEye movement analysis application features most preferred to enhance engagement and learning experience among learners. This study adopted the mixed-method research design comprising both qualitative and quantitative methodologies. Participants consisted of 30 undergraduate physical and health…
Descriptors: Feedback (Response), Physical Education, Health Education, Preservice Teachers
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Sever, Ozan; Gönülates, Süleyman; Bayrakdar, Akan; Demirhan, Bilal; Geri, Serdar; Zorba, Erdal – Journal of Education and Training Studies, 2017
This study aimed to evaluate the national level wrestlers' anaerobic capacity through the preparation and qualification periods for Rio 2016 summer Olympic Games. For this manner, 10 national level freestyle wrestlers' (age 22,10 ± 3,21; weight 64,75 ± 6,34; height 164,31 ± 4,75) anaerobic outputs measured 3 times in three month intervals with…
Descriptors: Athletics, Competition, Body Weight, Performance
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Yuksel, Oguzhan; Erzeybek, Mustafa S.; Kaya, Fatih; Kirazci, Sadettin – Journal of Education and Learning, 2019
This study aimed to investigate the effects on the dynamic balance of two different resistance training in male basketball players. 25 male basketball players who were over 18 participated in the study voluntarily. Participants were divided into two groups by using random sampling method as VertiMax strength training group and traditional strength…
Descriptors: Muscular Strength, Training Methods, Motion, Athletes
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Seyhan, Sinan – Journal of Curriculum and Teaching, 2019
The parkour is a physical activity that contains special technique applications and requires a great number of jumps. The purpose of this study was to investigate the effects of 8-week strength training on the jump heights of the traceurs (parkour practitioners). A total of 12 traceurs, including 6 individuals as the control group and 6…
Descriptors: Program Effectiveness, Muscular Strength, Physical Activities, Training Methods
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Roanes-Lozano, Eugenio; Sanchez, Fernando – International Journal for Technology in Mathematics Education, 2017
Usually, all the applications of dynamic geometry systems (DGS) presented to our students are strictly mathematical, meanwhile their interests are normally far away from mathematics. We would like to introduce here a motivating example outside the "standard applications" of DGS, presenting a completely different application of this kind…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Educational Technology
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Pill, Shane; Harvey, Stephen; Hyndman, Brendon – Asia-Pacific Journal of Health, Sport and Physical Education, 2017
This paper examines the use of the microblogging platform Twitter as a tool for research in physical education. The research examined teacher use of game-based approaches (GBAs). A rolling Twitter conversation hosted over the course of 12 hours provided the data for the study. Participants were from 18 countries and they contributed on average…
Descriptors: Social Media, Physical Education, Physical Education Teachers, Mixed Methods Research
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Jenny, Seth E.; Manning, R. Douglas; Keiper, Margaret C.; Olrich, Tracy W. – Quest, 2017
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming more accepted as a "sport" and gamers are being identified as "athletes" within society today. eSports has even infiltrated higher education in the…
Descriptors: Team Sports, Athletes, Video Games, Competition
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Tao, Yi-Che; Rynne, Steven B.; Mallett, Clifford J. – Physical Education and Sport Pedagogy, 2019
Purpose: Despite the recruitment of foreign sport coaches being a relatively long-standing phenomenon, there is limited research examining the experiences of foreign coaches working in globalised high-performance sport contexts. In examining how foreign coaches learn to perform their craft, we draw upon Billett's [2006. 'Relational Interdependence…
Descriptors: Immigrants, Athletic Coaches, Global Approach, Work Environment
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Goodyear, Victoria A.; Armour, Kathleen M.; Wood, Hannah – Learning, Media and Technology, 2019
Young people's engagement with digital health technologies is dominated by risk narratives. Yet, there are very limited understandings, from the perspectives of young people, about the health-related issues and opportunities generated by digital health technologies. This article presents new evidence on the types of health-related apps and devices…
Descriptors: Computer Software, Role, Information Technology, Adolescent Attitudes
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Keeley, Kim; Potteiger, Kelly; Brown, Christopher D. – Athletic Training Education Journal, 2015
Context: Mobile applications (apps) are growing in popularity due to the increased use of smartphones. Many available apps are educational in nature and may provide both students and educators freedom for learning to occur outside of the typical classroom environment. Objective: To provide a description of relevant apps along with a brief synopsis…
Descriptors: Athletics, Allied Health Occupations Education, Computer Oriented Programs, Handheld Devices
Syme, Chris – CURRENTS, 2013
Broaching the subject of student-athletes on social media is liable to cause many institutional leaders, communications officers, and athletics directors to reach for the antacid. The speed and reach of social media, particularly Twitter, combined with the youth and bravado of student-athletes can damage reputations and tarnish university brands…
Descriptors: Social Networks, College Athletics, Reputation, Computer Mediated Communication
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