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Lam, Ho Cheong – Interactive Learning Environments, 2022
Variation theory, which is a theory of learning developed by Marton and others, has quickly become popular in education research. Our purpose of this paper is to articulate the application of variation theory in the form of a number of concrete design principles that offer prescriptive and practical guidelines for improving the designs of…
Descriptors: Learning Theories, Computer Software, Educational Technology, Instructional Design
Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
Mark Wilson-Trollip – Perspectives in Education, 2024
This study investigates the current use of artificial intelligence (AI) for peer-to-peer support through a bibliometric analysis of 1113 records based on co-words. The research employs a four-phase exploratory design that involves co-word search, data charting, and result summation. It uses an inductive, relevant, and reflexive thematic approach…
Descriptors: Artificial Intelligence, Peer Teaching, Peer Relationship, Learning Theories
Eric Page; Gretchen Meyers; Eve Krahe Billings – Intersection: A Journal at the Intersection of Assessment and Learning, 2024
Recent advancements in generative artificial intelligence (AI) have disrupted assessment practices within the higher education sector. The efficacy of existing assessment approaches is under reexamination with the introduction of generative AI's ability to generate human-like text. Simultaneously, there are calls to integrate generative AI into…
Descriptors: Theory Practice Relationship, Artificial Intelligence, Technology Integration, Computer Software
Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
Raianne Joy Maulion; Lydia Roleda – International Journal of Technology in Education, 2025
In the era of Industry 5.0, education is evolving with automation and immersive technologies like Augmented Reality (AR). This study explores the need for an AR-based e-module in Senior High School biology by assessing students' understanding, interest, confidence, and perceived usefulness of AR in learning. Using a descriptive quantitative…
Descriptors: High School Students, Biology, Needs Assessment, Science Instruction
Seng Chee Tan; Chee Kit Looi; Yin Ling Cheung; Sheng Hung Chung; Starion Junhan Lim; Wai Hoe Wong – Interactive Learning Environments, 2023
This study focuses on university students' experience of peer tutoring supported by a mobile application called MENTOR (Mobile Education Networked Tutoring On Request) that was developed by the research team. The development of the mobile application was underpinned by theories related to self-directed learning, self-regulated learning, students'…
Descriptors: Peer Teaching, Synchronous Communication, Student Attitudes, Computer Software
Kevin Daniel Fedewa – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This preliminary case study used qualitative methods to analyze the experiences of eight short-term education abroad participants prior to, during, and shortly after a two-week program in Taipei. Interpretive analysis of reflection papers, focus group interviews, mobile app assignments, and a post-program evaluation survey revealed that students…
Descriptors: Holistic Approach, Study Abroad, Cultural Awareness, Student Attitudes
Çakiroglu, Ünal; Aksoy, Dilara Arzugül; Gencan, Aysegül; Sen, Hasan – International Journal of Learning Technology, 2022
This study aims to determine the relationships between mental effort and the use of learner controls while working with instructional software. Various versions of instructional software including control components were developed to examine this relationship. Twenty-four secondary school students participated in the study and studied with…
Descriptors: Cognitive Processes, Time on Task, Computer Software, Teaching Methods
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Makransky, Guido; Petersen, Gustav Bøg – Educational Psychology Review, 2023
The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like the metaverse have spurred a host of new immersive social applications that are accessed through head-mounted displays. This is expected to stimulate a surge in research on extended…
Descriptors: Cooperative Learning, COVID-19, Pandemics, Computer Simulation
Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
Sun, Jing Qiu – Education and Information Technologies, 2023
The paper's primary goal was to analyze and find interactive piano learning systems using the Suzuki method. The sample of respondents engaged in the investigation was made up of 200 students from the [Zhejiang Conservatory of Music]. The estimated Cohen's kappa coefficient determined the level playing field of control and experimental groups at…
Descriptors: Music Education, Musical Instruments, Computer Software, Psychomotor Skills
Campo, Marcelo; Amandi, Analia; Biset, Julio Cesar – Education and Information Technologies, 2021
Moodle represents a great contribution to the educational world since it provides an evolving platform for Virtual Learning Management Systems (VLMS) that became a standard de facto for most of the educational institutions around the world. Through the pedagogical functions provided, it collects in the many globally spread out databases a huge…
Descriptors: Computer Software, Computer Simulation, Integrated Learning Systems, Teaching Methods
Saylan, Esin; Kokoç, Mehmet; Tatli, Zeynep – Waikato Journal of Education, 2023
The aim of this study was to examine the current trends and main findings of the empirical computer assisted foreign language learning studies. The database, Web of Science, was reviewed and a total of 36 studies between 2000 and 2020 were analysed. The systematic analysis was performed with the content analysis method. The content of the reviewed…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Research Reports