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Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Courtney Rivard – College Composition and Communication, 2019
Using assignments drawn from a first-year composition course that centers the Southern Life Histories Collection, part of the New Deal's Federal Writers' Project, this paper argues for a pedagogical approach that teaches students digital literacy through archival rhetorics by converting archival texts into data.
Descriptors: Archives, Writing (Composition), Media Adaptation, Electronic Publishing
Costello, Eamon – Open Learning, 2013
The virtual learning environment (VLE) has grown to become a piece of complex infrastructure that is now deemed critical to higher educational provision. This paper looks at Moodle and its adoption in higher education. Moodle's origins, as an open source VLE, are investigated and its growth examined in the context of how higher educational…
Descriptors: Virtual Classrooms, Higher Education, Open Source Technology, Computer Software
Mercurio, Marco; Torre, Ilaria; Torsani, Simone – Research-publishing.net, 2014
The paper describes a module within the distance language learning environment of the Language Centre at the Genoa University which adapts, through an ontology, learning activities to the device in use. Adaptation means not simply resizing a page but also the ability to transform the nature of a task so that it fits the device with the smallest…
Descriptors: Electronic Learning, Learning Experience, Computer Uses in Education, Learning Modules
Monson, Jane – Computers in Libraries, 2011
Starting a digitization program can be a daunting prospect for any library, whether it is of the large, well-funded variety or the small, shoestring-budget kind. The former may have the luxury of costly commercial software, dedicated programmers, and multiple librarians of various specializations, all of which can smooth the process. But what if…
Descriptors: Library Services, Librarians, Media Adaptation, Electronic Publishing
OECD Publishing, 2013
The Programme for the International Assessment of Adult Competencies (PIAAC) has been planned as an ongoing program of assessment. The first cycle of the assessment has involved two "rounds." The first round, which is covered by this report, took place over the period of January 2008-October 2013. The main features of the first cycle of…
Descriptors: International Assessment, Adults, Skills, Test Construction
Conard-Salvo, Tammy; Spartz, John M. – Writing Center Journal, 2012
This is a story of a failed study. In 2007, the authors set out to demonstrate that Kurzweil 3000, an adaptive text-to-speech software program, would help any student revise with its read-aloud function and numerous writing tools. During the course of the study, the authors confronted their misconceptions about students' technology use and…
Descriptors: Assistive Technology, Computer Software, Technology Uses in Education, Laboratories
Cheong, France; Cheong, Christopher; Jie, Ferry – Journal of Information Technology Education: Innovations in Practice, 2012
Routing is the process of selecting appropriate paths and ordering waypoints in a network. It plays an important part in logistics and supply chain management as choosing the optimal route can minimise distribution costs. Routing optimisation, however, is a difficult problem to solve and computer software is often used to determine the best route.…
Descriptors: Computer Software, Visualization, Maps, Internet
Hilton, John, III; Wiley, David; Stein, Jared; Johnson, Aaron – Open Learning, 2010
A significant movement in education concerns the use of open educational resources. By "open" it is generally meant that the resource is available at no cost to others for adaptation and reuse in different contexts. However, "open" is not a simple dichotomy; rather, there is a continuum of openness. We discuss four separate aspects of reuse and…
Descriptors: Educational Resources, Access to Information, Electronic Publishing, Intellectual Property
Ainsworth, Shaaron – Educational Technology & Society, 2007
For a single authoring environment to be sufficiently general to be applicable to contexts across the whole lifespan of learning, some of the benefits that come from knowledge-rich domain specificity have to be sacrificed. Consequently, it is an open question as to whether it is possible to achieve effective learning environments from a generic…
Descriptors: Computer Assisted Instruction, Computer Software, Pedagogical Content Knowledge, Time Management
Wentzel, Larry – Computers in Libraries, 2007
Librarians and archivists find themselves facing the prospect of digitization. Everyone is doing it, everyone needs it. Discussions rage nationally and internationally concerning what to digitize and the best means to present and retain digital objects. Digitization is the act of making something digital, expressing a physical object "in numerical…
Descriptors: Electronic Libraries, Access to Information, Media Adaptation, Information Technology
Walton, Marion – Language and Education, 2007
This paper presents a multimodal discourse analysis of children using "drill-and-practice" literacy software at a primary school in the Western Cape, South Africa. The children's interactions with the software are analysed. The software has serious limitations which arise from the global political economy of the educational software…
Descriptors: Foreign Countries, Discourse Analysis, Computer Software, National Curriculum