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Showing 1 to 15 of 22 results Save | Export
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DePaolo, Concetta A.; Jacobs, Aimee – Journal of Information Systems Education, 2021
We present a case study to teach data visualization with Tableau in an introductory business analytics course. The case uses publicly available data sets from touringplans.com that record wait times for various attractions at Disney World in Orlando, Florida. In the case study, students use Tableau to clean, organize, and analyze wait time data,…
Descriptors: Data Analysis, Visual Aids, Computer Software, Teaching Methods
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Wright, William Terrell – Journal of Adolescent & Adult Literacy, 2021
In this case study, ELA teacher candidates used video editing software to create mash-ups of popular YouTube videos in order to express critical commentaries about a range of educational issues and perspectives. Operating from a critical media literacies framework, candidates researched dissenting ways teaching and school(ing) were represented on…
Descriptors: Language Arts, English Teachers, Preservice Teachers, Computer Software
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Fowler, Kelsie; Noel, Saraswati – Science Teacher, 2022
Instead of having their students' first experience with biology that did not address issues of racism in science, Kelsie Fowler and Saraswati Noel created a unit drew on storytelling and artistic expression which is rare in science education, where these modes helped them center what really mattered to them--their Black students' personal…
Descriptors: Science Instruction, Teaching Methods, Genetics, Physical Characteristics
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Hidayat, Z.; Hidayat, Debra – Journal of Educational Media, Memory and Society, 2020
This article addresses ways in which members of Generation Z construct identity as techno-entrepreneurs by using livestreaming applications. Drawing on quantitative and qualitative assessments of surveys, interviews, documents, and observations, the authors show how visual and verbal conduct based on expressions, interaction, communication, and…
Descriptors: Self Concept, Age Groups, Entrepreneurship, Computer Software
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Sorenson, Rachel – Update: Applications of Research in Music Education, 2021
The purpose of this study was to examine the perceptions of undergraduate music education majors regarding the skills needed to teach popular music classes, and their comfort level with those skills. Preservice music educators (N = 81) completed a researcher-designed questionnaire describing their previous experiences with popular music, their…
Descriptors: Undergraduate Students, Music Education, Majors (Students), Popular Culture
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Tokat, Feyza – International Journal of Education and Literacy Studies, 2022
Wattpad platform has reached a significant number of users in Turkey as well as in the world. Therefore, books written in Turkish on Wattpad are essential reference sources for researchers to determine the transformation and development of Turkish and popular literature in the digital environment. The tags are keywords assigned by the author and…
Descriptors: Turkish, Literature, Profiles, Computer Software
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Nichols, Sue; Loh, Chin Ee – Changing English: Studies in Culture and Education, 2019
Popular culture images of reading tend to portray readers as solitary individuals deeply immersed in reading a single text in a quiet, undisturbed spot. Yet, in our documentation of adolescent students reading in Singapore secondary schools, we find that there are many ways and modes of reading, much of which is social in nature. Through the use…
Descriptors: Popular Culture, Foreign Countries, Secondary School Students, Reading Habits
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Lammers, Jayne C.; Palumbo, Nicholas P. – Journal of Media Literacy Education, 2017
As researchers encourage teachers to bring fanfiction into classrooms, questions remain about whether online fanfiction communities are accessible to all students. This paper presents results from a practitioner-oriented usability inspection of FanFiction.net, investigating challenges students with disabilities might encounter as they participate.…
Descriptors: Educational Technology, Technology Uses in Education, Fiction, Popular Culture
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Chivers, Morgan – Journal of International Education and Leadership, 2015
The purpose of this article is to present a few of the innovative techniques used in the execution of Morgan Chivers' sculptural work, not on the content of the work itself. The author's interest has been in merging the methodologies and precise output control of 3D printing with finished objects in nonprintable materials as required by the…
Descriptors: Computer Simulation, Art Products, Sculpture, Art Activities
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Lee, Amy Wai Sum – Journal on Excellence in College Teaching, 2018
Academic integrity is a quality that all university students must understand and practice. Despite it being a compulsory part of the curriculum in any discipline, cases of violation still arise, suggesting an ineffective learning experience. The author addresses two issues in the teaching of academic integrity--content materials and modes of…
Descriptors: Humanities, Integrity, Learning Experience, Teaching Methods
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Ch'ien, Evelyn – World Englishes, 2011
This paper describes how a linguistic form, rap, can evolve in tandem with technological advances and manifest human-machine creativity. Rather than assuming that the interplay between machines and technology makes humans robotic or machine-like, the paper explores how the pressure of executing artistic visions using technology can drive…
Descriptors: Creativity, Linguistics, Music, Popular Culture
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Melander, Lisa A.; Wortmann, Susan L. – Journal of Effective Teaching, 2011
Instructors of large, general education lecture courses face a number of student engagement and learning challenges. In this article, we develop and assess an interactive lecture that introduces a theoretical perspective and three related concepts to two introductory sociology general education classrooms (n = 433). This interactive lecture…
Descriptors: Learner Engagement, Popular Culture, Introductory Courses, Lecture Method
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Wallace, Scyatta A.; McLellan-Lemal, Eleanor; Harris, Muriel J.; Townsend, Tiffany G.; Miller, Kim S. – Health Education & Behavior, 2011
A qualitative study examined perceptions of HIV testing and strategies to enhance HIV testing among HIV-negative African American heterosexual young adults (ages 18-25 years). Twenty-six focus groups (13 male groups, 13 female groups) were conducted in two low-income communities (urban and rural). All sessions were audio-recorded and transcribed.…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Popular Culture, Low Income, Focus Groups
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Pelletier, Caroline; Burn, Andrew; Buckingham, David – E-Learning and Digital Media, 2010
This article addresses practices of textual appropriation in computer games made by young people. By focusing on how young people's production work makes reference to popular media texts, it examines the basis on which such work claims to be legible as a game text: how it claims to be literate in the context of an after-school game-making club.…
Descriptors: Creativity, Journalism Education, Popular Culture, Media Literacy
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Partington, Anthony – English Teaching: Practice and Critique, 2010
This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…
Descriptors: Media Literacy, Popular Culture, Critical Thinking, Cultural Capital
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