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Flynn, Stephen X. – Public Services Quarterly, 2013
There are universal elements to great videos and games that drive large audiences: beautiful cinematography and graphics, engaging and purposeful screenplays and storylines, unforgettable soundtracks, and a brand name that makes viewers and players want to return for more. Libraries can, and should, employ these elements in their own videos to…
Descriptors: Libraries, Internet, Video Technology, Computer Software
Becker, Rick – Online Submission, 2012
The opening sentence in an article posted on edutechteacher.org titled "Video in the Classroom" states "In addition to being fun and motivating, video projects teach students to plan, organize, write, communicate, collaborate, and analyze (2012)." The author goes on to say "With the proliferation of webcams, phone cameras, flip cams, digital…
Descriptors: Video Technology, Production Techniques, Editing, Teaching Methods
Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A. – International Association for Development of the Information Society, 2012
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…
Descriptors: Foreign Countries, Educational Games, Computer Software, Story Telling
Fehn, Bruce R.; Schul, James E. – History Teacher, 2011
Today's students grow up in a technological milieu of hand-held computers with high storage capacities, internet access, and the ability to shoot high definition photographs and video. As such, they are empowered to construct representations of the past virtually "on the run." In this article, the authors investigated the historical "and"…
Descriptors: History Instruction, Documentaries, Film Production, Secondary Education
Creger, Don W.; Payne, Brent A. – Tech Directions, 2010
Advances in technology have yielded computer numerical control (CNC) machines and computer-aided manufacturing (CAM) software that saves time and increases productivity in today's industrial world. Training students to understand and use these technologies has become a key ingredient in preparing them for work in industry. Teachers of machining…
Descriptors: Manufacturing, Educational Technology, Programming, Man Machine Systems
Whalen, D. Joel – Business Communication Quarterly, 2011
The seven Favorite Assignments featured in this article were originally presented at the 2010 ABC Annual Convention, Chicago, Illinois. The reader can consider a variety of learning objectives from team building to persuasion, application of electronic media to face-to-face communication, and much more. Some Favorite Assignments take a full…
Descriptors: Conferences (Gatherings), Assignments, Behavioral Objectives, Collaborative Writing
Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
Scardamalia, Marlene, Ed.; Bereiter, Carl – Educational Technology, 2008
Capabilities and biases of learning technologies are examined in light of four widely accepted principles: deep content knowledge, dialogue, agency, and collaboration. Software that supports these principles must focus students' attention on ideas rather than topics or tasks and should foster high levels of "epistemic agency," providing students…
Descriptors: Metacognition, Adoption (Ideas), Knowledge Base for Teaching, Bias
Peppler, Kylie A.; Kafai, Yasmin B. – Learning, Media and Technology, 2007
Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths' informal media arts practices, we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes and participation. We first outline the history of how…
Descriptors: Urban Youth, Informal Education, Ethnography, Production Techniques
Branzburg, Jeffrey – Technology & Learning, 2007
Look no further than to the popularity of C-SPAN's annual video documentary competition for middle and high schoolers, and it's obvious that video editing, and the technology that comes with it, is important to today's students. In the past it was a complex, involved, and expensive process. Video editing is now within the reach of anybody with a…
Descriptors: Photography, Educational Technology, Editing, Computer Software
Wentzel, Larry – Computers in Libraries, 2007
Librarians and archivists find themselves facing the prospect of digitization. Everyone is doing it, everyone needs it. Discussions rage nationally and internationally concerning what to digitize and the best means to present and retain digital objects. Digitization is the act of making something digital, expressing a physical object "in numerical…
Descriptors: Electronic Libraries, Access to Information, Media Adaptation, Information Technology
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers