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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Scowcroft, Victoria; Davies, Steve R.; Mathlin, Gary; Sloan, Peter A. – Physics Education, 2023
Astronomy is one of the few sciences where the data (star-light) can be seen by all. Yet, there is a disconnect between a typical undergraduate lecture and, for example, where a planet may be in the sky and how to observe it. With the advent of moderate cost, high-quality 'back-garden' astronomy, and standard computers powerful enough to produce…
Descriptors: Science Instruction, College Science, Undergraduate Study, Science Laboratories
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Wilson, Nicholas C. – Cognition and Instruction, 2021
This paper presents two examples of production-centered, technology-mediated activities in a one-to-one laptop classroom, and examines how those activities supported vastly divergent forms of student agency and participation. As schools turn to large-scale technology programs, such as one-to-one initiatives, to overcome persistent educational and…
Descriptors: Computer Uses in Education, Personal Autonomy, High School Seniors, Class Activities
Tawfik, Andrew A.; Graesser, Arthur; Love, Jenee – Technology, Knowledge and Learning, 2020
Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of technical information, design of scenarios, facilitation of instruction, and management of student…
Descriptors: Active Learning, Student Projects, STEM Education, Computer Uses in Education
Topouzova, Lilia – Journal of Visual Literacy, 2021
In my university classroom teaching, I draw on my interdisciplinary background as both a humanistic scholar and a documentary filmmaker, presenting an approach to learning that integrates scholarship with a digital storytelling practicum. Questions that scrutinize the relationship between written and visual discourses, the possibilities and limits…
Descriptors: Story Telling, Computer Uses in Education, College Instruction, Ethics
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Sarah Maestrales – ProQuest LLC, 2024
This dissertation focuses on three manuscripts all related to bolstering science achievement through recommendations from the National Research Council (NRC) regarding the teaching and learning of science. The manuscripts address meeting the NRC's call to incorporate curriculum and assessment that lead to more in-depth knowledge that can be…
Descriptors: Foreign Countries, High School Students, Science Education, Chemistry
Rodríguez-Peñarroja, Manuel – Teaching English with Technology, 2022
ESP courses have been considered as crucial for the academic training of future professionals in different areas of knowledge. Their broad spectrum mainly includes the mastery of a foreign language, the learning of specific terminology, and the development of skills related to students' career needs. Recent research has examined the implementation…
Descriptors: Active Learning, Student Projects, Task Analysis, English for Special Purposes
Lueck, Amy J.; Kroot, Matthew V.; Panich, Lee M. – Community Literacy Journal, 2021
Colleges and universities across the United States are recognizing the public memory function of their campus spaces and facing difficult decisions about how to represent the ugly sides of their histories within their landscapes of remembrance. Official administrative responses to demands for greater inclusiveness are often slow and conservative…
Descriptors: School Community Relationship, Writing (Composition), Undergraduate Students, Computer Uses in Education
Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
Stephens, Sonia H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
Humanities researchers have expressed concern about the uncritical adoption of information visualization techniques originating in the sciences by digital humanities classrooms. This paper describes an approach to information visualization that encourages students to foreground humanistic concerns by adopting a narrative focus. This approach to…
Descriptors: Humanities Instruction, Visual Aids, Student Projects, Graduate Students