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Ran Liu; Wei Pang; Junming Chen; Vishalache A. P. Balakrishnan; Hai Leng Chin – Education and Information Technologies, 2025
In the context of globalization, adapting to modern educational needs and adopting innovative teaching methods have become increasingly crucial, particularly in the field of children's aesthetic education. This study explores the integration of scaffolding instruction and AI-driven diffusion models in children's aesthetic education, with a special…
Descriptors: Scaffolding (Teaching Technique), Artificial Intelligence, Aesthetic Education, Asian Culture
Bañez, Richard Mendoza – Journal of Learning for Development, 2023
This paper attempts to describe the signifier choice of student artists in thematic representations of digital visual arts and determine its implications for digital pedagogy. Utilising a qualitative approach to research and covering a corpus of six digital artworks of student artists, the semiotic analysis utilising Peirce's (1991) sign modes…
Descriptors: Visual Arts, Art Products, Computer Uses in Education, Artists
Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
Shankai Gu; Sastra Laoakka – International Journal of Education and Literacy Studies, 2024
Anhui Phoenix Painting Art explores the intersection of traditional art with digital innovation to enhance education literacy. The study's objective is to investigate the impact of digital innovation in Anhui Phoenix Painting Art on education literacy in the new era. The research content includes a literature review on semiotic theory, cultural…
Descriptors: Foreign Countries, Folk Culture, Art Education, Artists
Maira Nurke; Aziya Zhumabayeva; Lyazzat Adenova; Shaizada Baikenova; Kamilya Abilkalamova – Journal of Education and e-Learning Research, 2024
Noospheric education is considered the basis for the formation of an environmental culture in people and society aimed at solving a complex of problems related to ensuring the sustainable development of society. Identifying promising areas for noospheric education development and demonstrating the importance of students developing a noospheric…
Descriptors: Foreign Countries, Secondary School Students, Grade 4, Sustainable Development
Leonard, Nicholas – Art Education, 2020
Despite the massive advances in artificial intelligence (AI) alongside the saturation of digital technologies in society, the domain of art education has experienced little change to account for the fact that humans are not the only content creators. Recent movements in art education--including but not limited to visual culture, choice-based art,…
Descriptors: Art Education, Artificial Intelligence, Art Products, Visual Arts
Kolyvas, Spyros – Education Quarterly Reviews, 2020
The aim of the educational scenario is to create an innovative teaching proposal in the class of visual arts for the pupils of the last two classes of the elementary school. This teaching proposal escapes the strict framework of the school program and proposes a holistic approach to knowledge. Its application requires the use of new technologies,…
Descriptors: Instructional Innovation, Cooperative Learning, Visual Arts, Art Education
Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
Julian, June; Crooks, Julian G. – Online Submission, 2016
Imagine if famous artists could help us guide art discussions in the classroom. In "The Second Life Artist Project", digital avatars for three legendary artists: Frida Kahlo, Georgia O'Keeffe, & Vincent Van Gogh. each respond to three pieces of art by living artists., Those artist avatars model the "Visual Thinking…
Descriptors: Art Education, Visual Arts, Artists, Computer Uses in Education
Akbari, Ehsan; Castro, Juan Carlos; Lalonde, Martin; Moreno, Lina; Pariser, David – Art Education, 2016
Art educators can harness the collective intelligence and creativity of a class by focusing on the knowledge that emerges from the everyday connections and interactions among students. This article argues the importance and value of collective learning in the art classroom by presenting a lesson from a mobile media visual art curriculum entitled…
Descriptors: Cooperative Learning, Art Education, Visual Arts, Handheld Devices
Clements, Ann – Action, Criticism, and Theory for Music Education, 2018
The term postdigital has been used by various disciplines to draw attention to the changing relationship between digital technology and human social and artistic practices. This article explores multiple definitions of the term postdigital from the disciplines of music, visual art and design, architecture, business, marketing, media and film…
Descriptors: Music Education, Electronic Learning, Definitions, Music
Patton, Ryan M.; Buffington, Melanie L. – Arts Education Policy Review, 2016
This article addresses the standards of technology in the visual arts, arguing the standards function as de facto policy, the guidelines that shape what teachers teach. In this study, we investigate how art education standards approach technology as a teaching tool and artmaking medium, analyzing the current National Visual Arts Standards, the…
Descriptors: Art Education, Technology Uses in Education, Standards, Visual Arts
Taylor, Pamela G. – Art Education, 2014
A software tool is created with the hope of providing a journey into a connective, relevant, and meaningful way of knowing in and through the study of art. In this article, the author describes a research project that resulted from unfettered imagining and visualizing of what could be. The progress of this research is documented, along with the…
Descriptors: Computer Software, Art Education, Visual Arts, Performance Based Assessment
Samah, Azimah A.; Hussin, Zaharah; Putih, Abu Talib – Malaysian Online Journal of Educational Technology, 2016
Connoisseurship evaluation is a form of evaluation and educational inquiry having qualitative characteristics. In this study, these skills are seen among Malaysian art teachers in secondary schools. Quality assessment depends on the evaluator who has the ability of some aspects. Among these are qualitative nuances experiences as well as ability to…
Descriptors: Foreign Countries, Secondary School Teachers, Art Teachers, Painting (Visual Arts)
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